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Sludgineers

Sludgineers

by Snickerdoodle Games, Funk Games · Published by Funk Games

★ 88%
Price N/A
Avg Players 342
Reviews 1,742
Released 2026
CasualClickerCozyEconomy

Media

Video
Screenshot
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Sludgineers tasks you with industrializing the landscape by collecting pollution, processing it through an expanding refinery, and completing location-based quests. The active incremental loop centers on upgrading equipment and unlocking new areas to access better resources, with offline progression supporting extended play sessions. It appeals to players who enjoy hands-on resource management wrapped in the absurdist premise of turning environmental waste into profit.

About this game

Players, last 35 days

Peak 1,794 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 3 hrs
I started it, went non verbal and before I knew it 3.5 hours had passed. There’s way more depth than I expected and had a blast discovering the upgrades and finishing levels.
16 found helpful Steam ↗
▲ Recommended 3 hrs
Full Walkthrough: https://youtu.be/jvmYE3PDe_8
Gameplay: Very Good
Music: Chill
Graphics: Retro
Game Time: 3.5 - 5 hours

Here I will leave the cat, friends who pass by can pet it and give it a thumbs up
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7 found helpful Steam ↗
▲ Recommended 1 hrs
Very satisfying game with some pretty interesting and unique mechanics. Progression is rewarding and the art is very pretty. I play a LOT of these kinds of games and this one definitely stands out.
4 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Sludgineers : Patch #4 (v1.00.04)

12 days ago
Hi everyone,🛠️ Patch #4 is now live! 👷 Welcome to Carl's Amazing Resource Exchange! Patch #4 (v1.00.04)Added new Resource Exchange;Unlocked in Region 6 (City Levels).Click on the Region Exchange on the map or in the top HUD to access Carl's Amazing Resource Exchange.Buy or sell resources to get what you need for upgrades.Complete 2 new Quests to improve your buy and sell rates (located in regions 6 and 7).Updating Your GameHow to force the game update: Try restarting the steam client, then validate the game files by either right clicking the game in your Library, or click the gear icon from the game's Library page on the far right > From the drop down menu, select Properties > Select the Installed Files tab and click the Verify integrity of game files button.What's NextOur focus now is on Update #1: Adding new challenges / modifiers to each level to improve end game replayability (post final level), for new and higher rewards. We're still in the design, planning and discussion phase for this update, and it will be a fairly substantial chunk of work, so it will take us some time. In addition, we've been working nonstop over the last 6+ months, so will be taking a couple of weeks off to 'recharge our batteries' 🪫➡️🔋. Appreciate your patience! We will keep you posted on progress, and thank you again for playing, reviewing, providing feedback! 💖--Cheers,Andy & Aaronp.s. Thank you again for playing Sludgineers

Sludgineers : Patch #3 (v1.00.03)

25 days ago
Hey folks,🛠️ Patch #3 is now live! Focusing on Bugs, Tweaks, and Minor Improvements.Patch #3 (v1.00.03)Bug Fixes;Steam deck fixes;Fixed mouse visible when using external mouseFixed menu navigation with keyboardFixed refinery barrels input visual glitchTurbo Time achievement code clean upTweaks & Minor Improvements;Improved pollution detection threshold of 'vacuum sludge detector'Setup saving zoom level of upgrades popupSetup saving zoom level of mapAdded 'upgrades owned / upgrades total' text to upgrades popup (bottom left screen)Increased deadzone for switching to gamepad (will prevent gamepad from taking over input when not in use)Note: 120Hz Mac Issue: Unable to resolve at this stage, will continue to investigate a solution.Updating Your GameHow to force the game update: Try restarting the steam client, then validate the game files by either right clicking the game in your Library, or click the gear icon from the game's Library page on the far right > From the drop down menu, select Properties > Select the Installed Files tab and click the Verify integrity of game files button.What's NextAs mentioned in our 'Thank You' steam announcement, essentially we are having design discussions and planning for the first content update, initially focused on improving the end game and making it more fun with Challenge Modes - more details available here: --Thank you,Andy & Aaronp.s. Thank you so much for playing Sludgineers

Thank you everyone ❤️

26 days ago
Wow, what an amazing week it's been! Thank you so much to everyone playing Sludgineers, posting reviews, streaming and making content, submitting bug reports, feedback and all the super cool ideas - we really appreciate all of it ❤️The reception has been amazing for our small 2 person team from New Zealand, reaching over 55,000 Unit Sales in just the first week of launch, and over 1,000 Very Positive Reviews!We've delivered two key patch updates, covering late game grind, performance, critical bugs and further balance improvements, with a third patch on it's way very soon to fix an array of miscellaneous bugs, with some improvements and additions based on suggestions from the community.So what's next?To be honest, we feel we can improve the end game fun and replay-ability, it was lacking and we acknowledge that - so it will be the focus first. In processing everyone's feedback and with some initial design discussions, we are currently considering new 'Challenge / Modifier Mode' type mechanics. We haven't locked down all the details, in fact we've only had a few short conversations in-between all the patch updates, but the loose overview would be something like this; After finishing the final level (no spoilers) you get New Challenges / Modifiers to complete per level - making levels Different & More Varied, in return for Higher & More Interesting Rewards.Part of the formula for us in considering future updates is how 'content heavy' they are. Things like new levels, new pollution types and tools, new biomes etc are very content heavy, and so will take a lot longer to produce. Our strategy is to try to get updates out within a reasonable time frame initially, then slowly scale them up into the more meaningful content heavy updates in the future. The caveat here is, this is all currently theory, and we will be continuing to listen to the community and adjust accordingly to give you what you want, in a way that we think is also best for the game.Our design board is fil...

Posts come from Steam's official announcements feed.

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