Discremental strips the idle game formula down to its essentials: click to generate resources, then sink them into disk upgrades and complementary gear. The loop is straightforward but satisfying, with incremental progression that rewards both active play and offline accumulation. Best for players who want a low-commitment incremental experience without complex systems or narrative distractions.
About this game
Discremental is a short idle and incremental game where you primarily upgrade your disk, along with other equipment.
Players, last 55 days
Peak 19 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended2 hrs
not recommended
there is no sense of power in progressing floors, at the end of floor 1 you feel strong then on the next floor it feels like you at back at the beginning, nearing the end of floor2 you feel strong and the start of 3 feels like you are again once at the beginning.
the description "Idle" "Incremental" sounds like it can be a fun, although it also said "Short" it didnt make much sense to me, i completed this game at the 2 hour mark
Hello guys, Thank you so much to everyone for the interest you've shown in my game!Based on the feedback I've received, I've made a few improvements to make certain mechanics clearer and ensure that all achievements remain obtainable.First, some players were confused about what Armour actually does. Armour reduces the amount of stamina you lose whenever you deal damage to an enemy, regardless of which weapon deals the damage. I've updated the description of the first Armour node upgrade to explain this mechanic more clearly.Additionally, some players reported that they were unable to collect enough Boss Coins to complete all achievements if they finished the game without unlocking the Enable Trade button.I've made an update to address this issue. From now on, if a player finishes the game without unlocking the Enable Trade button, it will become available to unlock for 50,000 EXP instead of 1 Boss Coin. This allows players to continue progressing and complete all achievements even if they didn't unlock it earlier.I'll continue making improvements based on your feedback, so please feel free to share any issues or suggestions you have.Thank you again, and have fun!
The time has finally come and Discremental is now available!A huge thank you to everyone who has played the game, shared feedback, or added it to their wishlist so far. If you have any suggestions or there are things you would like to see improved, please don't hesitate to get in touch with me.I hope Discremental meets your expectations and gives you a few enjoyable hours of gameplay. Thank you for supporting the game!
Discremental is ready and will be released on September 7th. Until then, I’m making the final improvements based on the feedback I’ve received. The game has currently surpassed 1,100 wishlists and the number continues to grow quickly. I want to thank everyone who played the demo and added the game to their wishlist during this journey.You can help me make the game an even better experience by sharing your feedback or simply sharing the game with others. I’m really looking forward to finally releasing the game. See you on September 7th!
Posts come from Steam's official announcements feed.