▼ Not recommended
2 hrs
FACEMINER is the video game equivalent to one of those fancy restaurants where everything looks and feels perfect, but the actual dish sizes wouldn't even satiate a rat. In other words: it's too short for the asking price.
(Audio)visually, the devs made something that I wouldn't roll my eyes at if called a masterpiece. The soundtrack is a banger and the UI of your 1999-based computer OS was done perfectly. I'm also going to credit the story for being a poignant reminder of what happens when you let a group of 1000 obscenely rich folks build datacenters that use more electricity than a small country so they can sell every single detail about us to each other to get even more obscenely rich, but I'll spare you my leftist analysis.
The gameplay, however, is where the game(!) falls flat on its face. I can really appreciate good soundtracks, killer visuals and a tight story/message, but above all else, I want my video games to have good gameplay to separate them from the movies and music out there. Don't expect the exponential growth factor of Cookie Clicker or the mechanical richness of Universal Paperclips. Trust me, we'll get back to that second one.
90% of the upgrades are the equivalent to "take less damage" and 9% are "watch abstract numbers go up". There are very few upgrades that add new mechanics that keep the player hooked. This is because the game's story has an average runtime of 2-3 hours if you pick the standard game length option. There just isn't enough game for me to solidly recommend this title.
Again, I really appreciate what the devs did here and I'm not going to unjustly call this game a cash grab, but it's just too expensive for what it offers. I'd say this is a $3 experience at most.
If you don't care for the audiovisual aspect (which again, this game nailed), I'd suggest giving Universal Paperclips a spin. It's a free to play web game with a surfeit of mechanics with more or less the same message as FACEMINER, although it's about physical resources rather than data. If Universal Paperclips is a bit too much for you to chew, I can also recommend the web-based game Crank, where you, well, turn a crankshaft until you get robots to do it for you, among many more things.
(Audio)visually, the devs made something that I wouldn't roll my eyes at if called a masterpiece. The soundtrack is a banger and the UI of your 1999-based computer OS was done perfectly. I'm also going to credit the story for being a poignant reminder of what happens when you let a group of 1000 obscenely rich folks build datacenters that use more electricity than a small country so they can sell every single detail about us to each other to get even more obscenely rich, but I'll spare you my leftist analysis.
The gameplay, however, is where the game(!) falls flat on its face. I can really appreciate good soundtracks, killer visuals and a tight story/message, but above all else, I want my video games to have good gameplay to separate them from the movies and music out there. Don't expect the exponential growth factor of Cookie Clicker or the mechanical richness of Universal Paperclips. Trust me, we'll get back to that second one.
90% of the upgrades are the equivalent to "take less damage" and 9% are "watch abstract numbers go up". There are very few upgrades that add new mechanics that keep the player hooked. This is because the game's story has an average runtime of 2-3 hours if you pick the standard game length option. There just isn't enough game for me to solidly recommend this title.
Again, I really appreciate what the devs did here and I'm not going to unjustly call this game a cash grab, but it's just too expensive for what it offers. I'd say this is a $3 experience at most.
If you don't care for the audiovisual aspect (which again, this game nailed), I'd suggest giving Universal Paperclips a spin. It's a free to play web game with a surfeit of mechanics with more or less the same message as FACEMINER, although it's about physical resources rather than data. If Universal Paperclips is a bit too much for you to chew, I can also recommend the web-based game Crank, where you, well, turn a crankshaft until you get robots to do it for you, among many more things.
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