Catch and hatch increasingly rare monsters to fuel your progression through resource harvesting and skill tree expansion. The game operates both actively and passively, with idle arena battles generating rewards while you're away. Monster Hatcher appeals to fans of creature-collecting incrementals who enjoy steady character development and the satisfaction of watching their collection grow.
About this game
An incremental monster-farming game where you catch and hatch unique creatures, unlock powerful upgrades, expand your skill tree, harvest resources, and battle in idle arenas to become the ultimate monster hatcher.
Players, last 71 days
Peak 288 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Hotfix v1.0.2 Bug Fixes Auto Skills now work correctly: Speed, Damage and Defense are used as soon as they're ready, and the Healing Berry once your monster drops to half health Arena skill cooldowns now keep counting down while you're on other screens, so auto skills keep being used in fights that run in the background Eggs hatched, monsters sold, evolutions and shinies from your farm while you were away now count toward their achievements once you collect the "While You Were Away" summary Thanks to everyone who reported these!
Monster Hatcher v1.0.2 – Arena Team Update Thank you so much for all the feedback since launch! This update is all about making the Arena easier to manage, so you can spend less time digging through your farm and more time battling. New: Quick Team PickerTap an empty Arena slot on the farm to open the new picker:Element buttons – add your strongest monster of that elementStat buttons – add the monster with the highest HP, Attack, Speed, Defense, Evasion or LuckStar button – add your strongest monster overallThe picker moves to the next empty slot after each pick, so filling your whole team takes just a few taps. New: Rearrange Your TeamBefore a fight starts, drag your monsters left or right in the Arena to change who fights first New: Auto SkillsNew toggle in the Arena: your skills are used automatically as soon as they are readyThe Healing Berry waits until your monster is at half health so it isn't wastedImprovementsNew element chart on the zone select screen: check which element is strong against which. New elements appear as you unlock their zoneAdded tooltips for the Auto Upgrades and Auto Skills togglesEmpty Arena slots now show a hint explaining how to pick a monster Bug FixesArena skill cooldowns and skill boosts no longer tick down while the pick 3 upgrade screen is openRemoving a monster from an Arena slot now closes its stats panel right away As always, if you run into any issues or have ideas, let me know in the Steam discussions. Your feedback shapes every update!
Grapes stop time again, as they did before the update. Enemies now animate in slow motion while time is stopped, so it's clear when a grape is active. Fixed the placement of some UI elements.
Posts come from Steam's official announcements feed.