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Idle Pixel Battle

Idle Pixel Battle

by Max Ritters

Price Free
Avg Players 0
Released 2026
2DAuto BattlerCasualFantasy
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Idle Pixel Battle combines team building with hands-off combat, letting you assemble fantasy heroes who battle autonomously through escalating monster waves. The core draw is steady progression through loot drops and stat upgrades that make each run feel incrementally more powerful. It's suited for players who enjoy watching systems accumulate rewards without demanding active engagement.

About this game

Players, last 30 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

Patch 1.03 - Achievements!

5 days ago
NEWAdded 20 achievements. Good luck unlocking them! Please note: Some achievements, such as opening chests or using potions, cannot be unlocked retroactively because these actions were not tracked previously. Sorry!Added a “Delete Save Data” button to the settings menu for players who want to start over.

Patch 1.02

6 days ago
NewGold is now converted into Stars at the end of every run at a rate of 50 Gold to 1 Star.Quality of LifeUpdated potion sprites: you can now see which status effect a potion applies without hovering over it.Replaced the HP text in the Blacksmith upgrade with a heart icon.BalancingAdjusted costs and values throughout the Upgrade Tree, particularly for HP upgrades.FixesFixed heroes sometimes remaining at Level 1 during Autorun.The Mage’s Wish ability now heals the hero with the lowest health percentage instead of the lowest flat health value.Fixed Autorun Restart not working from the demo-end panel.Opening Settings now disables Autorun, preventing the game from starting automatically after abandoning a run.Fixed status effects sometimes persisting after battle.Fixed localization for the Display Mode dropdown.

Patch 1.01

7 days ago
Quality of LifeAdded a tooltip to the speed button explaining that additional speeds are unlocked through the Upgrade Tree.Potions with positive effects can be activated by dragging and dropping them onto a hero.The Upgrade Tree can be moved by dragging with the left and right mouse button.FixesFixed potion tooltips occasionally not displaying correctly.Fixed a Blacksmith softlock when upgrading an ability belonging to a defeated hero.Fixed the Meta Upgrade Tree occasionally disappearing.Fixed incorrect localization for the Display Mode setting.Fixed the Blacksmith’s heal-on-ability upgrade not working when the hero had Block.Non-stackable items, such as the Hourglass, no longer appear in shops or slot machines after being obtained.Block Decay now resets correctly after each battle.Beating the Grasslands now unlocks skins only for the heroes in your party, rather than for every unlocked hero.Fixed the Knight and Archer not starting with a uncommon weapon or offhand when upgrade was bought.

Posts come from Steam's official announcements feed.

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