Idle Pixel Battle combines team building with hands-off combat, letting you assemble fantasy heroes who battle autonomously through escalating monster waves. The core draw is steady progression through loot drops and stat upgrades that make each run feel incrementally more powerful. It's suited for players who enjoy watching systems accumulate rewards without demanding active engagement.
About this game
Idle Pixel Battle is a fantasy idle auto battler focused on loot, upgrades, and constant progression. Build a team of heroes and watch them fight automatically through waves of monsters.
Players, last 71 days
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Daily peak concurrent players, sampled once a night from Steam.
When will the game be released?December 2nd! How much will it cost?The game is free! You can play through all five biomes, ascend multiple times, play in endless, complete the game, and earn every achievement without buying anything. How much content is included?The free game includes:5 biomes with 48 different enemies.3 heroes: Knight, Archer, and Mage.22 hero abilities and 19 major passives.Over 200 upgrade nodes.More than 50 artifacts to discover.13 consumables, plus equipment with randomly rolled stats and modifiers.Ascend levels for an extra challenge after your first victory.Endless mode after defeating the final boss How do you make money if the game is free?You can support development through optional DLC:At release, Thief and Alchemist will be available to buy, adding more heroes, abilities, passives, and team combinations to experiment with.There will also be a Supporter Skins Pack. These skins are purely cosmetic and have no effect on gameplay.You don't need any DLC to complete the game or earn all achievements.What happens to my progress from the demo?When you first start the full game, you can choose to bring over up to 300 stars earned in the demo, giving you a head start on upgrades. You can also choose to start fresh. Is there a bestiary?Yes! Defeating enemies reveals their entries in the bestiary, where you can inspect their health, abilities, and how many you've defeated.Can I collect all the artifacts?Yes! Discovered artifacts are recorded in your collection, so you can see what you've found and which ones you're still missing.Can I track my overall progress?Yes! The stats panel tracks your runs, defeated enemies and bosses, earned stars and coins, collected artifacts, used potions, and more.What happens after I beat the game?You can Ascend! Each Ascend level adds a new challenge and increases your permanent star bonus.Ascending resets your upgrades, collected stars, and biome skip progression. You keep your unlocked heroes, skins, fast-forward bu...
Thanks for all your feedback, it’s been incredibly helpful in improving the game. For this big update, I wanted to give you more choices in the upgrade tree and make basic automation available earlier, so you can shape your progression and play the way you want.The upgrade tree got a major overhaul so your tree has been reseted but you will keep up to 250 Stars from your previous save, along with all unlocked Heroes and Hero Slots, so you can experience the new Biome without being totally overpowered.I’ve also added a new biome, the Dungeon, along with quests, new abilities, artifacts, potions, and the Poison status effect. Heroes and combat have been rebalanced, the level-up system has been reworked to help your whole party progress, and there are plenty of quality-of-life improvements and bug fixes. I hope you enjoy exploring everything this update has to offer! If you’ve played the demo, please consider leaving an honest Steam review. It helps other players decide whether Idle Pixel Battle is for them. Thanks for playing and sharing your thoughts!Full Patchnotes below! Full Patchnotes:NewAdded third biome: The Dungeon! Expect Skeletons, Bats, Slimes, Necromancer and more.Added Poison, a new status effect: Posion is weak alone but can get very powerful in combination with other effects. Poison can now appear through abilities, potions, artifacts, and Blacksmith upgrades.Added quests (unlockable in upgrade tree)Added new ability for all heroesAdded a new passive ability for Knight (and also removed a weak one)Added 10 new artifacts, bringing the total to 42.Added two new potions: Blind and Poison.Added a free artifact encounter once per biome during a run.Some enemies now have new or updated abilities. For example, the Ogre Boss has a new passive, and Mushrooms apply Poison.Added creditsAdded 2 new Achievements (Buy 20 shop items & Beat Dungeon)Added reflective water shaders to levels.Added new upgrades, read belowProgression & AutomationReworked the upgrade tree w...
NEWAdded 20 achievements. Good luck unlocking them! Please note: Some achievements, such as opening chests or using potions, cannot be unlocked retroactively because these actions were not tracked previously. Sorry!Added a “Delete Save Data” button to the settings menu for players who want to start over.
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