Capture increasingly absurd space creatures and automate your damage output across waves of boss encounters. The core loop alternates between active clicking and purchasing upgrades that multiply your effectiveness, with progression tied to numerical escalation typical of idle games. Best suited for players who enjoy watching numbers expand exponentially while pursuing cosmetic unlocks and absurdist humor.
About this game
Click, automate, and scale your damage in a ridiculous idle clicker. Capture space fetuses, defeat bosses, and unlock powerful upgrades. Numbers will spiral out of control.
Hello everyone!Patch 1.0.4 focuses mainly on a major UI overhaul together with several quality-of-life improvements.The biggest change in this update is a complete UI refactor. The interface is now cleaner, more consistent, and much easier to use. I spent a lot of time improving both its appearance and usability, and many of these changes were inspired by your feedback.I've also added proper window resizing and fullscreen support, allowing the game to adapt much better to different monitor sizes and resolutions.The Cosmic DNA panel has been redesigned, and its upgrades have been adjusted to better match the standard upgrade system, making everything feel more consistent and intuitive.I've also improved the Offline Progress panel, music settings are now saved between sessions, and Fetutchi has received new graphics for additional evolution stages.As always, I'm also sharing a screenshot of my Trello board with some of the improvements currently planned. It's not the full roadmap, but it should give you an idea of what I'm working on next.Thank you to everyone who continues to report bugs and share feedback. Every suggestion helps make the game better with each update.
Hello everyone!This update introduces a brand new minigame called Fetutchi.FetutchiFetutchi is a new gameplay system centered around mutating and evolving your own fetus. Every mutation strengthens your Fetutchi and grants additional bonuses that enhance your main gameplay.Lead your Fetutchi into battles against procedurally generated opponents, unlock new mutations, earn valuable rewards, and gain even more bonuses to accelerate your progress.The minigame features its own progression system, achievements, user interface, and a reward system fully integrated with the main game.Other ChangesImproved the buttons in the Time Warp panel.Expanded the Stats panel with additional information about bonuses provided by Minigames, Fetutchi, and CosmicDNA.As always, I've also included a screenshot of my Trello board below so you can see what was completed this week and what you can expect in the next update.Thank you all for your feedback and support. I hope you enjoy the first version of Fetutchi, and there's much more to come!
Dear players,First of all, I'd like to sincerely apologize.The update was originally planned to be released today, but as development progressed, the patch grew much larger than I had initially expected.Because of that, I wasn't able to finish everything on time. On top of that, I want to spend enough time testing all the new content to make sure the update is as polished and stable as possible before release.For these reasons, I have to postpone the update by one week.I've also attached a screenshot of my Trello board so you can see what I'm currently working on. As you can see, there are still quite a few tasks in the Work in Progress column that I want to finish and properly test before releasing the update.Once again, I'm truly sorry for the delay, and I really appreciate your patience and continued support. I hope the extra week will allow me to deliver a much better and more polished update for everyone.
Posts come from Steam's official announcements feed.