Capture increasingly absurd space creatures and automate your damage output across waves of boss encounters. The core loop alternates between active clicking and purchasing upgrades that multiply your effectiveness, with progression tied to numerical escalation typical of idle games. Best suited for players who enjoy watching numbers expand exponentially while pursuing cosmetic unlocks and absurdist humor.
About this game
Click, automate, and scale your damage in a ridiculous idle clicker. Capture space fetuses, defeat bosses, and unlock powerful upgrades. Numbers will spiral out of control.
Players, last 30 days
Peak 1 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Hello!It's me again with some information and updates about the changes in Space Fetus Attack!I've migrated Random Objects Event into Asteroids reward system from CCC feature, so the object won't be displayed always in one place but will be asteroid dependent.At this moment I am working on itemization for CCC, I have written down concept of the system and I am implementing it to the game. As you can see from my Trello Screen, there is still a lot to do, but I will repeat myself. Now I want to give you the content that will fully satisfy myself and that will add a lot of depth to the game.Trello Screen: Reward from Asteroid:More developed Items Panel:I am going for the holidays for a week so I let's hear ourselves in 2 weeks! Cheers!
Hello!I'm here with some information about the update I'm currently working on.I feel that the game currently lacks a stronger reason to keep clicking and something that would do a better job of keeping players engaged. That's why the main goal of the upcoming update will be to address this issue by introducing Asteroids that players will be able to click on to obtain various bonuses and items needed for Expeditions.I don't want to reveal too much at this stage, as development is going very well and the main concept behind Expeditions is still evolving and changing quite a bit.However, I can already share a few screenshots showing some of the panels:This will be the biggest update Space Fetus Attack Idle Clicker has received so far, so I'd like to ask you for a little more patience. This time, I want to make sure everything is properly polished so that I can release a product I will be fully satisfied with.Take care!
Hey!A new update for Space Fetus Attack Idle Clicker is now live! I’ve fixed a reported issue that caused the game to crash at very high levels. The problem has been diagnosed and fixed, so now you can safely push the numbers in the game to even more absurd levels!I’ve also added a few new graphics for the Fetutchi Minigame. If you mutate your Fetutchi to level 50+, you’ll now be able to see its further evolution. The enemy Fetutchi has also received some new graphics.Besides that, I wanted to let you know that work on the Cosmic Communist Commanders update is still ongoing.Thanks for playing my game, and take care!
Posts come from Steam's official announcements feed.