Eight "arms" Broctopus brings six "arms" Brotato vibes into the idler genre. Casual take, lots of weapons, numbers go up and clean UI. Pacing is way too slow to be enjoyable in the long run, though.
+ Like said in this short review, the game has a lot of qualities and potential.
+ It's fun to experiment with the different weapons in the first hour of play.
+ Hats for the collectors out there (and some synergies too).
+ My first gripe with Octogun was that a lot of things were unexplained and that I was missing crucial information to understand how the game works (it took me 30 minutes to fully get it). Props to the dev for quickly tackling this point with a patch introducing various tutorial informations into the game!
+/- While technically it's possible to create "builds" and merge weapons, you quickly realize that you can brainlessly progress just by scaling your stats and weapons. I went this easy way, but i admit some people may have fun tinkering with specific builds.
- Some informations are still missing despite the latest patch, but what really bothered me was not knowing how much new skill points I was going to get after prestiging. If you want to create a specific build (or simply finish the skill tree like i absolutely wanted to do) and ultimately fall short because of that, it's pretty frustrating.
- With no enemy variety, it quickly becomes repetitive.
- After prestige, you have to start at wave 1 again, and you don't clear the waves quicker (or very marginally). It would (maybe) still be OK if there was an auto-advance to the next wave (I went to wave 316 before clearing the skill tree, and given you can beat 15-20 waves with the latest weapons you buy, you just sit there, bored, watching your screen and clicking once in a while to go to the next wave... just to do the same thing over again after prestige).
- No ending. I decided to call it a wrap when I cleared the skill tree after 25 hours, but I only really had fun the first 1-2 hours of the game.
*What do you call two octopuses that look exactly the same? Itenticle.*
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