Dig into the Core is a run-based mining clicker where you break rocks, gather resources, and progressively unlock new mechanics through a skill tree that goes beyond simple stat bumps. Prestige systems and multiple zones create strategic depth as you work toward the core, with mechanics like area damage and dynamite adding variety to the grinding loop. It's a slow-burn idle game best suited for players who enjoy building powerful character builds over time.
About this game
Dig deeper in a run-based mining clicker. Break rocks, collect resources, upgrade skills, artifacts and pickaxes, and uncover 33 mysterious zones on your way to the core.
What players are saying
▼ Not recommended0 hrs
Its ok for the 3$ or so, but it seems like every single map is the same thing over and over. story is so lame it could have been skipped as well. you collect resources, upgrade pickaxes which are useless at least at this point in time. upgrading pickaxes is even more useless since you better just go for the next best thing via gold instead of upgrading via resources and then end up in a worse place when you get a new one.
Game isn't giving the ''numbers go up'' sensation. its kind of boring, just like all the other idlers recently.
I'm hooked - its a slower Incremental clicker game with some good builds and strategy, very good time killer. I am also excited to see they have prestige and some other stuff planned on their roadmap. Also plays well on the steamdeck. Easy 4/5 stars from me.
At first, the game seems pretty simple, but as soon as you progress a bit in the skill tree, it shows its true potential. I especially love that some skills don't just increase your damage or stats, but actually unlock completely new gameplay mechanics – AoE damage, crits, and 🧨 DYNAMITE 🧨, turning everything to dust in no time... just so OP at the beginning 🤣
Later on, you get interesting items in chests or the marketplace to improve your runs and crazy auto-mining mechanics, which is tons of fun.
I’m also super hyped to see what will be added in the upcoming announced updates.
For this price and compared to most other idle clickers out there, this is a definite recommendation!
Update 1.2 – Localization Polish We have released another small update for Dig into the Core. This patch further improves and expands the language data for the new Tiefenläufer Expedition. The focus was on texts shown after starting a Tiefenläufer mission, on the expedition map, in mission objectives, and in the zone selection screen. Improved and fixed Tiefenläufer mission texts added for all supported languages Aren’s run-start briefings localized Mission objectives and chapter texts on the expedition map reviewed Find names and find descriptions expanded for all languages The “Quest active here” notice in the zone selection screen translated for all languages English, Turkish, Polish, Arabic, Chinese, and additional languages reviewed Fallbacks cleaned up so German text no longer appears in other languages Thank you for your feedback and patience. The Tiefenläufer Expedition should now feel much cleaner across all supported languages.
Update 1.2 – The Tiefenläufer Expedition Update 1.2 brings a major new content expansion to Dig into the Core, focusing on the Ordo Virexon, Aren Varek, and the hidden traces beneath the base camp. This update adds a new Tiefenläufer campaign, additional progression systems, new equipment, finds, forging content, Steam achievements, and several improvements to the existing gameplay flow. New Tiefenläufer Expedition Ancient traces of the Ordo Virexon have been discovered beneath the base camp. Aren Varek, a Tiefenläufer of the order, follows the trail of a vanished vanguard and slowly reconstructs what happened in the deeper layers of the mine. New Tiefenläufer main campaign with 33 chapters Each chapter is tied to a specific zone The story takes place directly during normal runs No separate story runs required New expedition map with chapter overview, objectives, progress, and finds Active Tiefenläufer traces are highlighted during runs and in the zone list Aren Varek & Tiefenläufer Progression Aren Varek now has his own progression system with Tiefenläufer levels, Tiefenläufer XP, and special upgrades that strengthen your expedition over time. New Tiefenläufer level system for Aren Varek Tiefenläufer XP from completed main chapters After completing chapter 33, normal runs continue to grant Tiefenläufer XP at run end The deeper the played zone, the more Tiefenläufer XP is awarded Prestige adds a small bonus to repeatable Tiefenläufer XP The Tiefenläufer skill “Chronicle Understanding” continues to affect Tiefenläufer XP Level 50 remains reachable after the main story is completed New Tiefenläufer Skills Aren can unlock and improve new skills that support mining, excavation, and progression throughout the Tiefenläufer Expedition. Experience Focus – improves regular XP gains Chronicle Understanding – improves Tiefenläufer XP Trace Seeker – makes Tiefenläufer finds easier to excavate Strike Rhythm – increases click and auto damage Sense of Time – reduces equipment cool...
Hotfix – Time Bonuses, Skills and Marketplace Thank you very much for your detailed feedback and bug reports! This hotfix introduces a complete rework of the additional run-time calculation, a new way to refund individual skill ranks, and an improved unlock progression for Marketplace items. We have also reviewed and corrected a large number of translations. Reworked Time Bonus Logic Skills that grant additional time when breaking large rocks or bonus rocks were previously not working as intended. After a certain amount of bonus time had been awarded, the game stopped granting any additional seconds. This made it appear as though newly spawned or respawned rocks were no longer affected by the time-granting skills. This system has now been fully reworked. Large rocks can now grant additional time throughout the entire run. Bonus rocks can now grant additional time throughout the entire run. Newly spawned and respawned rocks are handled correctly. All dynamic time bonuses now use the same central calculation. Time bonuses granted by Marketplace items are also handled correctly. Maximum Total Run Duration To prevent powerful time-focused builds from creating endless runs, every run still has a fixed maximum total duration. Prestige 0: maximum of 70 seconds Prestige 1: maximum of 85 seconds Prestige 2: maximum of 100 seconds Each additional Prestige level increases the maximum by another 15 seconds. The starting duration of the run and all additional seconds earned during that run count toward the same maximum. Once the maximum total duration has been reached, no further seconds can be earned during that run. All skills that grant additional time now display this limit directly in their descriptions. Refund Individual Skill Ranks Skill points invested in the wrong abilities no longer have to remain permanently locked into that build. Purchased skill ranks can now be refunded individually: Left-click continues to purchase the next rank. Right-click refunds the most recen...
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