King in the Mountain wraps incremental progression around tactical dungeon delves: plan each expedition carefully, direct your dwarves to specific ore deposits, and extract resources before your torch expires and forces retreat. Between runs, invest gold into crew upgrades and facility improvements to enable deeper descents and richer discoveries. Strategic-minded players drawn to methodical resource management will find a thoughtful alternative to idle clicking.
About this game
A calm strategic incremental mining game where you rebuild your Mountain Hall between expeditions. Plan each descent, choose where your dwarves dig, gather gold and rare artifacts, and return home when the torch burns out. Upgrade your crew, dig deeper, and bring your fallen kingdom back to life
Players, last 55 days
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Daily peak concurrent players, sampled once a night from Steam.
Howdy everyone! The first Steam demo for King in the Mountain is now LIVE!It’s time to head back into the mountain. Plan your dwarves’ mining expeditions, manage your resources, and rebuild the Mountain Hall - one haul at a time.A huge thank you to everyone who joined our August public playtest and shared their feedback. Your suggestions helped shape this demo, and I'm excited for you to try the changes! Play the Demo Now Watch the Official Demo Trailer Your Kingdom Starts with the Next Expedition In King in the Mountain, you’re an exiled king rebuilding a lost kingdom. Beneath a forgotten mountain lie gold, gems, and ancient artifacts and your dwarves are ready to dig.Choose where they should excavate and plan efficient routes toward valuable resources. Head straight for a nearby deposit or spend precious time digging toward something deeper. Every expedition lasts only as long as your torch keeps burning. When the light goes out, it’s time to return home.Back at the Mountain Hall, put your resources to work. Build and arrange rooms, connect them with tunnels, establish workshops, and manage production. Recruit more dwarves, improve their tools, and extend your torchlight to reach places you couldn’t before.What’s New Since the Public Playtest?The demo includes several changes based on your feedback:More guidance: A new in-game guide book and recipe descriptions directly inside the upgrade tree make it easier to understand your options.Easier building management: Zoom out further and use a building-focused view that hides dwarves so you can check what your workshops are doing.Smoother Tunnel Mode: Clicking a building now opens its interface and automatically exits Tunnel Mode.Better production defaults: Newly unlocked recipes now stop once your base has 10 of that item, rather than producing continuously.Blueprints to discover: Certain upgrades that unlock buildings or recipes now require blueprints found in the mines.Expanded forest expeditions: Craft forest tools...
Howdy everyone!After two weeks of digging, building, and upgrading, the King in the Mountain Public Playtest is coming to an end today.A huge thank you to everyone who took part!Please remember to wishlist the game:Most importantly, thank you to everyone who took the time to share feedback, report bugs, and tell us what worked and what didn’t. That feedback is exactly why we run these playtests, and we’ll be going through everything we’ve collected as we continue development.What's Next?Once the playtest closes, the current playtest build will no longer be available to play.We’ll now be taking what we learned from these past two weeks and using it to improve King in the Mountain further.There is still plenty happening beneath the mountain, so this definitely won’t be your last chance to play.Join the CommunityJoin the official Discord Server: https://discord.gg/53dScVFUdcThat’s the best place to follow development, take part in future playtests, share your ideas, and talk directly with us and other players.Thanks again for joining us for this playtest.See you in the dining hall!Milo Panta
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