Bahast Updates 1.2.1–1.2.3 These updates improve combat clarity, smooth out late-campaign difficulty, introduce Potions, and refine the Battle HUD. Release 1.2.1 — Combat Clarity and Campaign Balance Combat Readiness now estimates a sustained 30-second single-target rotation, accounting for skills, cooldowns, Basic Attacks, Mana, Barrier, Critical Strikes, and repeated hits. Removed excessive monster Life scaling after Monster Level 25 in the standard campaign. Active late-campaign fights migrate automatically while preserving each monster’s remaining-Life percentage. Improved player-submitted diagnostics and the visibility of Pinnacle reward notifications. Release 1.2.2 — Potions and Late-Campaign Survival Added rechargeable Potions that restore 30% of maximum Life over 3 seconds. Potions activate automatically at low Life in Auto Combat and can be used manually with Q. Smoothed monster damage growth and improved Dodge effectiveness from Monster Level 26 through 50. Combat Readiness now accounts for Potion recovery and enemy Critical Strikes. Improved Life, Mana, and Barrier presentation in the Battle HUD. Release 1.2.3 — Monster Life and DPS Visuals Adjusted visuals displaying monster life and DPS.
Bahast's largest update yet is now live! Release 1.2.0 includes: Four new Pinnacle Bosses with unique mechanics, rewards, music, and achievements Normal, Hardcore, Ironman, and Hardcore Ironman modes Shared stashes for eligible Characters Manual Combat with skill hotkeys 50 active skills and 33 Support Jewels Expanded passive mechanics and class specializations New Uniques, Magic Find, and God-Touched items Salvaging and new crafting resources 20 new monsters Improved tutorials, interface scaling, and offline progression Complete Simplified and Traditional Chinese support Existing saves are supported, with guided migrations for the new game modes and passive-tree changes. Read the full patch notes
Version 1.1.4 makes character power easier to understand, turns Hunt Contracts into a clearer route-driven activity, and removes guesswork from inventory cleanup. Highlights Character stats now include plain-language explanations for attributes, resources, damage, defenses, and combat ratings. Combat Readiness DPS now includes valid attuned skills and separates basic-attack and skill contributions so loadout changes are easier to judge. Auto Sell now previews every matching carried item, explains why it matches, highlights it in the inventory, and shows the exact gold return before the sale. Transfer All also routes Reagents, Sigils, skill items, and gear into their correct stash storage where space is available. Hunt Contracts now show the marked route, completion condition, capture odds, reward, and failed capture clears in a dedicated card. Players can jump directly to the contract route, spend a Hunt Mark to reroll, and release unwanted captures only after an explicit permanent-action confirmation. First-time explanations now introduce After-Battle Summaries and Death Recap when those features first appear. The selected preference is saved and remains adjustable under Settings > Game > Gameplay. Progression And Itemization New Characters now begin with a Blazing Storm Ring alongside their Enchanting Sigil, giving the opening loadout an immediate item comparison and crafting target. Change Sigils can now drop from the start of the game. Cleansing Sigils begin dropping at Monster Level 35, are substantially rarer, and remove one randomly selected lowest-tier modifier instead of resetting the entire item. Tide Market weapon gambles now separate one-handed and two-handed weapon families, preventing broad family choices from returning the wrong handedness. The Skills screen can now be opened with `K` after it is unlocked, and the shortcut reference explains the town-only Stash restriction. Fixes And Polish Status-effect details now explain Bleed damage, Shock amplifi...
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