Idle Startup tasks you with scaling a tech company from garage startup to multinational corporation by training six distinct skills and completing their upgrade trees. Offline progression and milestone bonuses drive the loop forward, though player feedback suggests the game feels underdeveloped, with limited content depth and aggressive monetization that may deter incremental fans looking for meaningful progression hooks.
About this game
Build a tech company from a one-person garage into a global empire. Train six skills, complete their upgrade trees, chase milestone bonuses, and unlock new departments in this clean, addictive incremental idle game — progress keeps rolling even while you're away.
What players are saying
▼ Not recommended0 hrs
sadly such an obvious AI game, i had it wishlisted and thought it would be really cool. almost no features, definitely unfinished
the AUDACITY to have ingame-purchases for such a game has to be studied
A fix for a fix. The card collection bar now actually fills A while back someone reported that the Collection completion bar left a tiny empty sliver at the far right once you had all 150 cards. I fixed part of it, said it was done, and they came back to tell me they could still see the gap. They were right, and I had only closed about half a pixel of a four pixel problem. The real cause was the bar itself. It was built by hand out of two pieces sitting side by side, a filled part and an empty part, and that kind of layout always keeps a small gap between its two halves no matter how you size them. So the filled part could never reach the end, at any percentage. It is now a standard progress bar, which draws all the way to the edge when it is full. Below 100% it looks exactly the same as before. This time I checked it with a screenshot of a finished deck instead of just reading the code, which is what I should have done the first time. Thanks to the player who pushed back instead of letting it go.
A small one from your feedback. Crafting duplicates is blocked Someone asked on the forums what the point of crafting a duplicate card was, and the honest answer was: there wasn't one. You can only equip one copy of a given card, and breaking a spare back down returns just a fraction of the shards you spent, so crafting a card you already owned only wasted shards. Now, if you already own a card, the Craft option for it is greyed out with a note explaining why. Crafting a card you are still missing works exactly as before, so you can still target the specific cards you need to finish your deck. Thanks for the good question.
Two small things from your reports. July 4th theme and the right side of the screen On smaller or high-DPI windows, the Star-Spangled (America 250) theme added an extra label to the top bar that could push the Boosts and Menu buttons off the right edge, which made it hard to get back to Settings. That label now tucks away on narrow windows, the same as the other top-bar extras, so those buttons always stay reachable. Card collection bar now fills all the way Once you had collected every card, the completion bar left a tiny sliver unfilled at the far right. It now fills completely at 100%. Thanks as always for the reports.
Posts come from Steam's official announcements feed.