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Idle Startup

Idle Startup

by Unknown

★ 45%
Price Free
Avg Players 348
Reviews 111
Released Jun 21, 2026
2D2D PlatformerCasualEconomy
View on Steam ↗

Latest updates

Update 6.2 — Comfort & Clarity

5 hrs ago
More straight from your suggestions — making the game easier to read, and easier to read at a glance. Resize the UI New UI Scale slider (Menu ▸ Display) — text or buttons too small (or too big)? Drag the slider anywhere from 80% to 150% and the whole interface resizes instantly. A "Reset to 100%" button returns to the auto-detected size. The single most-requested quality-of-life feature — thank you to everyone who asked. Live income readout See your $/sec — each running skill now shows its current earnings rate right on its row, and the top bar shows your combined rate across every active skill. Easy to see at a glance what's paying off. Fixes Tidier achievements — fixed already-earned achievements popping up again on launch (and, in rare cases, appearing to grant all at once). They're synced quietly now, so only brand-new unlocks get a notification. Smoother offline play — fixed a softlock where maxing every skill while away could block new skills from unlocking. Your unlocks now catch up the moment you return. Thanks for playing! Tell us what to build next on our Steam page.

Update 6.1 — Hotfix

6 hrs ago
A quick fix from your reports — thank you for the detailed bug write-ups. Fixed Offline softlock — if you maxed every unlocked skill while the game was closed, the next department could stay locked even though you'd earned it (the unlock check only ran while you were actively playing). Your unlocks are now reconciled the moment you return, so new skills open up right away. Worth knowing Offline XP multiplier is working as intended — it is applied while you're away. If progress feels capped, that's the offline time limit: 4 hours by default, or a full week with the Unlimited Offline upgrade. The remainder is earned quickly once you're back online. Keep the reports coming — they go straight into the next update.

Update 6 — The Endless Loop

6 hrs ago
Your feedback said the game ended too soon. So prestige is reborn as a long-haul, compounding climb — there's now always a next goal. An endless prestige loop Compound Growth — a new Founder Store upgrade that multiplies your income and compounds every level. It never caps out, so your power keeps snowballing run after run. Every run stays meaningful — difficulty now scales with your power, but your bonuses scale faster, so each refound is a genuine power spike, never a wall. No more maxing everything in an afternoon and being done. Money stays meaningful — reined in the runaway late-game income so numbers don't lose all meaning. For returning founders Welcome-back gift — you get a free head-start on Compound Growth, scaled to how far you'd already climbed. Thanks for being here early! Milestones are now rewards — the skill milestones at Lv 25/50/75/99 are granted free as you level (with bigger bonuses), instead of costing a premium for a small boost. Smoother start A livelier opening — your second skill and slot unlock much sooner, so the early game isn't single-threaded. Prestige sooner — your first refound is reachable earlier, so the fun loop opens faster. Safer saves & quality of life No more lost progress — your cloud and local saves can no longer overwrite each other with older data. Manage Saves — a new menu shows your cloud and local saves side by side so you can pick which to load if they ever disagree. Save & Exit — a button to save and close, for peace of mind. Thanks for all the feedback — this one was built straight from it. Tell us what to build next on the Steam page!

Posts come from Steam's official announcements feed.

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