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Swarmslam

Swarmslam

by joffarex

Price N/A
Avg Players 0
Released Q4 2026
AtmosphericBuildingCasualEconomy

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Guide a growing swarm of automatons that slam into planets, extracting ore through impact damage. Feed your harvested materials to THE CORE to expand and accelerate your swarm, then move to the next world. The loop of destruction and growth appeals to players who enjoy watching systems compound and witnessing tangible progress through repeated cycles.

About this game

Latest updates

Discord is now LIVE & Thanks for 4500 Wishlists!

13 days ago
Welp, not much to say other than I still can't believe the game got to 4500 wishlists!Official Discord is now up and running, please join up and say hi: https://discord.gg/4eJqHFN6T4And Thank you!

Swarmslam Demo v0.2.9 - REBALANCE patch

24 days ago
Well, last two weeks have been one amazing two weeks. First of all, we reached two thresholds: 1000 wishlists AND 2000 wishlists (just yesterday). I am so thankful to everyone who played the demo and enjoyed it! We also got covered by few Youtubers which significantly helped this process.And as a second note, I have made a bit bigger changes to the overall balance of the game and certain reworks have been done. Reworked planet unlocks - In many playtests I have seen that players were usually not paying that much attention to the fact that they had second planet available to unlock, so they'd sink in hours on first planet, not being able to progress meaningfully without additional resources offered by further planets. Reworked Quakes - quakes used to be unlocked waay too late in the game and it used to have way too little impact on anything at that point as any other damage source was outclassing it. So I moved it up to be an early game node in skill tree, and reworked it so it affects next depth's beginning instead of just the bottom ore strip of current depth.COREBREAK has been nerfed - even though it is fun to see people rocking up millions of resources, the moment you unlocked COREBREAKs, the game started to snowball out of control, and this being demo and in full game having access to much more content, i felt that this needed to be toned down. So for that purposes I have reduced run multiplier per broken core of a planet and set a limit of COREBREAKs you can put on a skill to one (from unlimited). This is a very steep change, however I believe much needed one for the current stage of the demo. Full game will offer options to increase/remove this limit. NOTE: This limit will be imposed, but if your current saves already had more than one COREBREAK on a single skill, it will stay as-is and won't be updated.Node and ore toughness and planet+strip scalings have been rebalanced, so certain places might feel harder to break through at first.Improved COREBREAK visibil...

Posts come from Steam's official announcements feed.

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