Thousand Floors tasks you with guiding a band of allies up an endless Eastern tower through passive, auto-resolving combat. You summon party members, upgrade their stats, and collect relics that amplify their power while the game's pixel-art climbers handle the fighting themselves. It's built for players who enjoy watching their roster grow stronger through progression systems rather than direct player input.
About this game
Tower Climbers carry amber light; allies follow through misty pagodas in an endless Eastern tower. Thousands Floors blends side-view pixel art with hands-off combat—summon, upgrade, and let them climb. Grow via allies, floor lockdown, and relics.
What players are saying
▼ Not recommended0 hrs
The game has an interesting concept, but in my opinion the price-to-quality ratio is completely inadequate.
There are many technical and graphical issues. Some of the graphics look badly scaled — stretched, squeezed, blurry, or pixelated. Even the gold icon, which is constantly visible on the interface, looks distorted and unclear. These are things that could be improved with free image-scaling tools.
I understand mechanically why units can spawn on the latest unlocked tower level, but when they appear halfway outside the tower, it simply does not look good. Casting skills from the upgrade window also feels quite inconvenient to me. A better solution would be a separate collapsible window or quick-use bar where skills could be assigned for easier access.
The x10 purchase option also feels unfinished. If it already allows upgrading something from 1 to 10 times at once depending on available resources, then there might as well be a “max” option.
There are many small issues like this. To me, the game currently feels more like a beta than a fully released product. The idea is interesting, but in its current technical state and at its current price, I cannot recommend it. I may consider buying it again someday during a very large discount.
I have 46 chests but no keys to open any. Info is meh, ui meh, i reinarcarnated but that did what? I have no clue, nor any clue why i should keep playing because theres zero incentive to reincarnate more. Nothing unlocks and upgrades are very very boring. I feel like i got hardscammed cuz i played 3 hours and was like, "god no what have i done".
-No clear explanation of anything -Steam marketplace -Balance is broken
Cool concept but misses the mark.
I could imagine a game like this that mixes Melvor Idle where resources randomly spawn on the floors and you skill up. As well as dungeons you can equip units with crafted gear and go on adventures. There are plenty of game ideas out there that would go viral with some creativity and mixing of genres but it seems most games on steam nowadays are rushed and use AI which you would think AI is a tool to make a game faster with a higher quality/design but instead the devs are trying to rush games out with AI and make a quick buck before they generate there next game.
Hotfix: Wish-Lamp card effect text displays in full again; companion auto level cap slider extended to 9999. Wish-Lamp talisman: Card effect line shows the finalized copy in full Auto settings: Companion level cap slider 0–9999 (matches climber; 0 = no limit) Playtest: Betas → code qiancengdengta → branch playtest → verify v1.1.11 in Settings.
Thousand Floors v1.1.08 — Patch Notes Hotfix since v1.1.07 — companion auto-summon fixes: Bug fixes Strongest-only: now picks by panel ATK (display stat), not stuck on one companion Never summon / Custom / Strongest-only: re-syncs toggles after idle auto-unlock Custom mode: newly unlocked companions stay off unless saved in your custom map How to update (Playtest) Properties → Betas → code qiancengdengta → select playtest → verify v1.1.08 in Settings.
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