'Premium' Virtual Pets. A top-down simulation game inspired by the likes of Dwarf Fortress & Rimworld, with a twist: the game plays itself. Watch and catalogue over 200 Bjois as they thrive in an ecosystem of your own choosing.
Players, last 66 days
Peak 3 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended1 hrs
Bjought this on a whim! After going to the Pixel Expo today, I thought I'd peruse the list of games from this and previous expos, and stumbled upon this gem! So far, it's shaping up to be quite the fun little idle sim, and a veritable gold mine of memes. Definitely recommend
We've done a lot of work on getting the final bugs knocked over so we can call Bjois a complete game. While we in there we also wanted to get some last little bits of polish in, so we decided to tackle some visual bugs that have been annoying us and tightening up the spawn limit stuff, which has been an unexpected thorn in our side throughout Bjois' release. Fixes Bjois that are holding things are now given priority to spawn when travel occurs, so that those objects aren't lost in transit as easily Sped up a process that was slowing down saving and loading Button to chose which building for a Bjoi to build was not always working correctly Fixed a bug where the travel system couldn't correctly decide which PAB traveller to lock the camera to Visual Bugs Identified a few depth issues that would cause Bjois to clip through certain objects Using PAB mode to ride a rocket would cause the selection highlight to stay locked on Certain passengers in panes were not displaying correctly in the windows Using PAB to ride the plane would cause an unintended camera shake at certain zoom levels A few misc visual bugs with the planes animations Bjois would often spend a frame with the wrong sprite after travelling Changed the text on a few buttons in order to get them to fit correctly in the buttons Certain critters would drop the wrong corpse when being killed Spawn Limits Further crash fixing for Bjois spawning when world limits reached Expanded world limits to have several separate threshold to help prevent certain spawns from being locked out by predictable early limits added bespoke solutions to make all Bjoi spawn cancelations smoother visually and logically Added text to relevant buttons when denying spawning due to world fullness
- Adjusted time travel from the moon - Fixed an issue where certain airport travel buttons weren't spawning - Fixed an issue where telling a bjoi to build would clear ALL building bjois' states - Fixed an issue where Grugs were allowed to manually build on disallowed chunks - Fixed an issue where bjois were incorrectly spawning on the moon - Fixed an issue where sub-menu tools weren't being unlocked - Fixed an issue where a certain gangster would swap species when becoming a bjoss - Fixed an issue where music tracks were being counted incorrectly - Fixed an issue where the grug chief couldn't upgrade his hut - Fixed an issue where goop lakes were being incorrectly flagged as buildable - Fixed an issue where pets sometimes wouldn't spawn from broken enclosures - Fixed an issue where veggiesauri wouldn't gain hunger from eating - Fixed a crash related to drag and pinch on touchscreen devices - Fixed a crash related to grugs trying to buy bones from dealers - Fixed a crash related to loading during space travel - Fixed a crash related to loading excavators - Fixed a crash related to frog attacks in PAB mode - Updated various visuals and strings - Save system has been adjusted. This may cause a performance hit on the main menu temporarily Thankyou for playing :)
-Fixed a crash related to space travel -Fixed an issue with incorrect time travel locations -Fixed an issue where grugs couldn't interact with certain objects in PAB
Posts come from Steam's official announcements feed.