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The King Got Too Much Gold

The King Got Too Much Gold

by Krabi · Published by MadOctopus

★ 75%
Price N/A
Avg Players 0
Reviews 4
Released Jul 21, 2026
2DArcadeAuto BattlerCartoony
Prestige loop

Media

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An absurdist incremental where your only task is managing an endless flood of coins from a malfunctioning royal fountain. Sweep gold, reinvest in hired help and skill unlocks, and funnel your accumulating wealth toward the insatiable Glutton King in a low-stakes progression loop designed for relaxation rather than challenge.

About this game

What players are saying

▼ Not recommended 4 hrs
The core gameplay is actually decent, but the visual presentation ruins the experience. The amount of flashing on the screen is far too intense to handle comfortably. At times it feels more like a flashbang simulator than a relaxing game.

The expectation was a casual time killer, yet it ends up feeling like stepping onto a 2000s red carpet with 500 aggressive paparazzi firing camera flashes nonstop. It’s hard to enjoy anything when the effects are that overwhelming. This game is difficult to recommend until an option is added to tone down the harsh visual effects.
0 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Effects Options & Full Controller Support

5 days ago
What's new Effects setting (Full / Reduced / Off) - you can now tone down the screen flashes and screen shake. Find it in the pause menu and in Options on the title screen. The new default is Reduced: full-screen color flashes are removed, shakes are softened, and blinking UI is capped for photosensitivity comfort. Off disables effects entirely, Full keeps the original look. Full controller support- the whole game is now playable on a gamepad, including menus, card drafts and the Skill Web. Stick or D-pad to move and navigate, A to confirm, B to back or skip, X to reroll a draft hand, Y to open the Skill Web, Menu to pause. Plays great on Steam Deck. Keyboard and mouse work exactly as before. The Effects option is a direct response to player feedback about harsh visual effects. Thank you for it! If anything still feels too flashy, tell us in the discussions and we will keep tuning it.

Posts come from Steam's official announcements feed.

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