FLOWORKS is out now — Early Access! It's here! Wire your factory, watch raw materials flow and transform at every machine, fix bottlenecks that literally glow, and grow from a single line to a robotics empire — mine, smelt, build, ship, all the way up to a full uranium fuel cycle. 🎉 Launch discount — 15% off for the first two weeks Grab FLOWORKS for $6.79 (normally $7.99), through July 24. What's inside 🏭 Lines you wire yourself — bottlenecks glow, so optimizing is instantly readable 📈 A deep production tree — steel, electronics, chemicals, aluminium, engines, robots… up to nuclear ⚡ Power × distance, an economy map, import-vs-in-house economics, and idle offline progression 🎨 Zero art assets — every visual and sound is generated in code Why Early Access FLOWORKS is already full of content and fun to play today — Early Access lets us build the deep end together with you. Your feedback shapes the production tree, balance, and quality-of-life, and a roadmap is on the way. Not sure yet? A free demo is available — try before you buy. Thank you for being here on day one. See you on the factory floor! — Quench Forge
The FLOWORKS demo is live — play free right now Wire your first factory today. Place machines, draw wires, and watch raw materials flow and transform on their own — mine → smelt → build → ship. When a line jams, the bottleneck literally glows: fix it, parallelize it, make it hum. In the demo you'll Build a working production line from scratch Meet the "aha" loop — spot a glowing bottleneck, then fix it Get a taste of the deep tree the full game opens up ➡ Download the demo (free) Hit the Download Demo button on the store page and dive in. Full game: July 10 — Early Access, $7.99 (15% launch discount) Wishlist FLOWORKS to get pinged the moment it launches. And if you play the demo, tell us what you think — your feedback shapes the production tree, balance, and quality-of-life as we build it together in Early Access. See you on the factory floor! — Quench Forge
Wire your factory. Watch it flow. FLOWORKS is a node-graph automation × idle factory builder. Place a machine, draw a wire, and raw materials start flowing and transforming on their own — mine, smelt, build, ship — all the way up to a robotics empire. The "aha" is the game: when a line jams, the bottleneck literally glows. Untangle it, parallelize it, trim power and wire distance, and watch a messy system turn elegant. Relax and idle, or min-max obsessively — five minutes or five hours. What makes it tick 🏭 Lines you wire yourself — raw → intermediate → final at every machine 🔎 Bottlenecks that glow — you always know what to fix next ⚡ Power × distance — compact, clever layouts win 📈 A deep production tree — steel, electronics, chemicals, aluminium, engines, robots… up to a full uranium fuel cycle 💤 Grows while idle — no server, fully offline 🎨 Zero art assets — every visual and sound is generated in code Coming to Early Access — July 10 Launching at $7.99, with a 15% launch discount for the first two weeks. Early Access lets us build out the deep end of the tree together with you. ➡ Wishlist FLOWORKS now Wishlisting pings you the moment we launch — and it genuinely helps a tiny studio get seen. Hit the green button up top, and we'll see you on the factory floor. — Quench Forge
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