Build a vertical fortress by stacking floors and placing turrets at different heights to repel waves of ground and airborne enemies targeting your core. The roguelite loop rewards strategic tower design, but a single toppling structure can cascade into total collapse. Ideal for players who enjoy spatial puzzle-solving within the pressure cooker of real-time defense.
About this game
Build a towering 3D fortress and hold the line. Stack floors, raise walls, and place turrets by altitude to survive escalating swarms of ground and flying machines closing on your core — then watch one collapsing tower take everything with it. A lean, neon, code-built base-defense roguelite.
What players are saying
▼ Not recommended0 hrs
1 FPS in wave 20 at x1 speed. Despite the "Idler" tag, there's no actual idle gameplay – you just wait for the round to lag its way to the end. Very imprecise audio settings – even on low it's still way too loud. No UI scaling option, and the text is way too small. The highscore can be cheated – why anyone would even bother, who knows? In its current state, this wouldn't be worth more than a demo.
OUTWORKS Update — Late-Game Performance This update focuses on performance during later waves, when large numbers of turrets, enemies, and combat effects are active. Combat rules and progression remain unchanged, while rendering, CPU, and audio overhead have been reduced during large-scale battles. Performance Improvements Batched contact shadows and combat particles to reduce rendering overhead in scenes with many enemies and structures. Optimized turret aiming and target searches to avoid unnecessary work as fortress size grows. Target-selection rules at the moment of firing remain unchanged. Improved object reuse for bullets and effects, reducing temporary allocations and garbage-collection pressure during intense combat. Prevented the HUD and contact shadows from being updated multiple times for the same rendered frame during fast-forward or frame-rate drops. Reduced audio-processing spikes when many hits and kills occur at the same time. Added safe limits for purely cosmetic effects in exceptionally dense battles, without affecting combat outcomes. Build Reliability Improved the Windows packaging process for Steam so the correct release package is used consistently. Save Data and Game Balance There are no changes to the save-data format. Existing saves remain fully compatible. There are no game-balance changes. Turret costs, damage, range, fire rate, enemy stats, wave composition, difficulty, scoring, and resource calculations remain unchanged.
OUTWORKS is out now. Build a fortress, and hold — OUTWORKS has launched on Steam. To everyone who played the demo and wishlisted while you waited: thank you. It's finally here. Raise a layered structure around a glowing core, floor by floor, and arm every tier with turrets. Ground swarms hit from below; gunships and bombers strike from above — "what do I place at which altitude?" is the real puzzle. Walls get breached and supports knocked out, and when one falls, the floors and turrets above collapse with it. Your base is architecture under fire. What's inside A campaign that forks twice, plus endless escalation 9 turret types, 14 enemy types, between-wave draft upgrades, active powers Creative sandbox, global leaderboards, 14 languages Zero asset files — every visual (three.js) and sound (Web Audio) is generated in code 15% off launch week $4.99 → $4.24, buy-to-own, launch week only. Still unsure? Try the free demo first — the whole core loop, no risk. ▶ Play now. See you on the floor. Feedback and bug reports welcome — I'll keep updating based on what comes in. — Quench Forge
The OUTWORKS demo is live. Build a fortress, and hold — the free OUTWORKS demo is now playable on Steam. No need to wait for launch; try the core loop right now. Raise a layered structure around a glowing core, floor by floor, and arm every tier with turrets. Then the waves come: fast ground swarms below, gunships and bombers from above. "What do I place at which altitude?" is the real puzzle — and when a support falls, the floors and turrets above collapse with it. What you can try in the demo The full build-and-hold core loop, in three dimensions Multiple turret and enemy types, plus between-wave draft upgrades Structural collapse — knock out a support and everything above comes down ▶ Hit Download Demo above and jump in. Full release — July 7 $4.99, buy-to-own. 15% off for the first two weeks. If you enjoy it, please wishlist — you'll be pinged the moment it launches, and for a tiny studio that's the biggest boost there is. Feedback and bug reports very welcome. See you on the floor. — Quench Forge
Posts come from Steam's official announcements feed.