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Idle Hands

Idle Hands

by Matula · Published by Matula Games

Price N/A
Avg Players 0
Reviews 1
Released Jul 6, 2026
2DCartoonCasualChoices Matter
Prestige loop

Media

Video
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Idle Hands sends you through Hell's nine circles as an incremental clicker where each descent multiplies your demonic power and currency. The core loop involves summoning demons, gambling at the Crossroads to boost stats, and attempting unpredictable duels against Satan once you've accumulated enough strength. It's built for players who want traditional idle progression wrapped in darkly comedic supernatural theming.

About this game

Players, last 32 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 1 hrs
This game is... strange.

It has 5 active upgrades. 5 passive upgrades. Each stays very consistent, and the only thing that affects them is what layer you're at.

The "prestige" offers very little to really aid progression, nor does it really feel rewarding to do?

The game in itself is incredibly grindy with absolutely nothing to do, you can either break your hand clicking for actual gains, or pure AFK for incredibly slow gains.

The "Devil" mechanic is more than questionable; first I get absolutely blasted with its music and then all it does is jump around my screen, another thing to click off every few minutes.

There's no real incentive to progress it feels like, no reason to re-do them?

I went up to the 4th or 5th time beating it and called it there,

I'd say even for its cheap price, this needs something that actually gives it proper appeal for now :( It feels like "put on autoclicker, grind away for no real reason" and that's about it
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Idle Hand v1.1.1

37 days ago
The sound when getting 10/25/100 powerups or recruiters was too much. I changed it up.

Idle Hands v1.1

37 days ago
Your demons keep working while you're gone Close the game and come back to a While You Were Away report, and your recruiters kept going. New Soul upgrade The Overseer extends how long, and how efficiently, they work without you. Stop breaking your hand Buy x1 / x10 / xMax.... a toggle at the top of both upgrade columns. New Soul upgrade Phantom Hands: a spectral hand that Summons for you, once per second, per level. Upgrades that build toward something Own 10, 25, 50 or 100 of any one upgrade and its power doubles. Every circle now has a real decision: descend now, or stay and hit the next milestone? The Devil got scarier and far less annoying He shows up much less often... minutes apart instead of seconds. He announces himself before arriving, so you can prepare instead of being ambushed. Not in the mood? Pay the Tithe and he takes a cut and leaves. Twice per run. Beat him and you keep the Devil's Respect: +15% income for two minutes. His music was too loud. It isn't any more, and there are now Music and SFX volume sliders. See yourself getting stronger Resurrecting now tells you how your run compared to the last one. Fixes Demons the Devil had taken are no longer lost if you quit mid-fight. He can no longer drain your hoard while a menu covers him. Turning music off now silences every track, including his. Resetting your game no longer resets your audio and language settings. Thank you to everyone who has written in... nearly all of the above came from your feedback.

Posts come from Steam's official announcements feed.

Looking for something to play next? See the best idle games on Steam, ranked by real player counts.

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