I Have Only MP is a streamlined action roguelike where your magic points serve as health—once depleted, you're sent back to base to upgrade and retry. Stages escalate in difficulty with denser enemy waves, but the shallow progression system lets you freely enhance any skill without overthinking builds. Boss encounters every five stages reward cosmetic drops via roulette spin, making progression feel rewarding for players who want engaging combat without system complexity.
About this game
When MP hits zero, you automatically return to base! Higher stages bring bigger monster swarms. Forget complex builds—just collect gold and freely upgrade any skill to wipe them out. Defeat a boss every 5 stages to earn 'Beans', spin the roulette, and collect various cosmetic items.
Players, last 61 days
Peak 3 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended0 hrs
Bought the game as an enjoyer of incremental and liked the aesthetics of the game shown in videos. At the current stage I can not recommend the game it feels as if an AI has made the game. everytime you finish a round it says "complate" not complete early game is very boring and you will get bored I have never once been bored from an incremental yet but this game did. The talents/skill tree was buggy i first noticed on the node which says "give 50% percent extra resource drop chance" but only had it drop double from 1 mob out of around 20 I then upgraded further to 100% chance the first round of having this skill it worked however every round after that it stopped with no mobs giving double at all, stopped playing after that as if some of the beginner skills dont work id not like to play a boring stretch to have more that dont work
Hello Wizards! 🧙♂️We’ve released a patch to fix minor in-game bugs and visual issues for a more stable gameplay experience. Check out the details below! 🐛 Bug Fixes & ImprovementsItem Drop Image Fix: Fixed an issue where item drop images were not displaying correctly.Terrain Level Data Fix: Resolved a bug caused by remaining terrain level data.Retry Map Level Adjustment: Adjusted map level handling when retrying a stage.Drop Rate Skill Fix: Fixed an issue where drop rate skills were displayed incorrectly.Item Stacking Issue Fix: Improved the phenomenon where items overlapped and clumped together upon collection. Thank you as always for playing and reporting issues! Your feedback is always welcome. 🧙♂️
Hello Wizards! 🧙♂️We’ve released a new update focused on Quality of Life (QoL) improvements, balance adjustments, and various bug fixes to ensure a smoother gameplay experience 🎰 Roulette & ItemsRoulette Odds Adjusted: Rebalanced the item drop rates for the roulette.Inventory Bug Fix: Fixed an issue where items were not stored correctly in the inventory.Duplicate Item Compensation: Adjusted the amount of coins granted when receiving duplicate items.⚔️ Combat SystemIn-Stage Level Display: Your current character level is now displayed while inside a stage.Stage Transition Countdown: Added a countdown visual when moving to the next stage.Monster Hit Stun: Implemented hit stun mechanics for monsters, with durations customized per monster type.🏛️ AltarStage Unlock Requirement: Stages that have not been cleared can no longer be selected at the Altar.+5 Level Button: Added a button to increase levels by 5 at a time in the Altar.Level Display at Altar: Your current level is now visible on the Altar screen.🐛 Other Fixes & AdjustmentsTypo Fix: Corrected in-game text (Complate ➔ Complete).Tower of Wizard Visual Fix: Fixed a bug where skill colors were displayed incorrectly in the Tower of Wizard.Achievements: Added new achievements and fixed bugs related to existing ones. Thank you as always for playing and sharing your feedback with us! 🧙♂️
Hello Wizards! 🧙♂️We’ve released a patch focused on balance adjustments and bug fixes to enhance your gameplay experience. Please check below for the details! ⚖️ Balance Adjustments Item Drop Currency Balance: Adjusted the currency values gained from item drops.Monster HP Adjustments: Rebalanced monster HP for a better combat experience.Currency Value Scaling: Updated currency values to align with level progression.🐛 Bug FixesFixed other minor in-game issues and bugs. Thank you as always for playing, and your feedback is always welcome! 🧙♂️
Posts come from Steam's official announcements feed.