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The Waking Grove

The Waking Grove

by BES Games

Price N/A
Avg Players 0
Released Coming soon
2DAutomationCasualColorful
View on Steam ↗

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The Waking Grove tasks you with reviving a barren garden through incremental tile restoration across seasonal cycles. As you expand life outward, the game records your progress through persistent soil mechanics, letting you rebuild what was lost at your own pace. It appeals to players seeking a low-stress idle experience with environmental restoration as both mechanic and theme.

About this game

Players, last 61 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

The Waking Grove is part of the "An Event About Incrementals" festival!

16 days ago
The Waking Grove is participating in the "An Event About Incrementals" festival, hosted by Catoptric Games, Next in Game and Lazy Otter. The event runs from October 8 to October 22. Check out the demo now if you still haven't and wishlist the game if you enjoy it! Wishlists help a ton and we really appreciate your support. Check out the event page from the link below to find discounts, world premieres, updates and more from hundreds of incredible incremental games! https://store.steampowered.com/curator/46266096/sale/AnEventAboutIncrementals

The demo is out and the grove is yours to shape

84 days ago
The demo is live The Waking Grove now has a playable demo. It covers from the first dry patch of soil to a garden that keeps growing while you watch it. You decide where the garden grows This is the biggest change since the last build, and it came out of a simple problem: the island used to expand on its own. Every couple of seasons it grew by one row, in a shape nobody chose. Growth happened to you. Now the shore is yours. Beyond the edge of your island there is sand, and every season you get a handful of claims to spend on it. Claim a tile and it becomes soil, and the sea beyond it pulls back to reveal more sand. Where you spend those claims is the whole decision. Reach out in a long thin arm toward the water, or stay compact and dense. Grow fast and spend the season restoring more ground, or stay small and finish early. The island you end the year with is a shape you drew, not one the game handed you. Claimed ground is permanent. Seasons reset what is growing on your island, never its size. What comes after the demo The full version opens the map. Once an island is fully restored you can leave it behind and claim a new one, and the old island stays on the map as a living, matured place that keeps producing on its own while you work the next one. Sea channels grow between them as the archipelago forms. Workers spread across the islands you have settled, and the ones you leave behind keep tending the ground you already brought back. Thank you for playing.

Posts come from Steam's official announcements feed.

Looking for something to play next? See the best idle games on Steam, ranked by real player counts.

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