Battle a curse through cycles of combat and reincarnation in this idle RPG hybrid. Choose a class, fight the Necromancer, and when defeated, return stronger with retained experience while idle systems accumulate resources between runs. The progression loop rewards both active play and offline advancement, appealing to players who enjoy roguelike structure mixed with incremental mechanics.
About this game
Defeat The Necromancer and free the world from his evil! An Idle/Incremental inspired by RPGs and Roguelites: choose between Soldier, Ranger or Mage, die and rise again keeping your innate experience, automate your actions and reincarnate until you end the curse that drains your life.
Players, last 30 days
Peak 44 · Low 14
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended1 hrs
"Increlution clone" - Yes, but seems like it has more features and a better interface. Only an hour and a half in, which has only gotten me to the third zone, seems really slow paced, which is the point of these games. Seems like the NG+ is more interesting than Increultion, and having mutiple characters is hella interesting?? I already made 3 just incase I can run into them near the start (??) Looks like I will reach 2 hours and not be able to refund before I really know if this game is worth it, but honestly the price is fine for what it is, and it seems to have a lot of content, although prepare to get to the second zone then basically AFK an hour till you can make it to the third zone, which I imagine is going to take like 5 hours to beat at this rate XD
Impossible to give this a score out of 10 at this point, but its a good start to a game and I hope this game goes viral so it gets more content!!!
Connections Internet calls are now made by Necromancer Idle itself instead of a system dependency, so your firewall shows them under the game's name and you can allow or block them on their own The number of calls has been limited: the news is checked when the game opens and once an hour, and the wiki only when you click its button, at most once every 30 minutes Interface Heal at temples and asking the god for help in boss rooms now show how much Life per second they give, both in the action and in the health bar
Wiki New Wiki button on the top bar, with sections for Basic mechanics, Academies, Unique bosses and Strategies Anything that spoils itself comes covered: there is a spoiler switch and a notice when the section you are reading is hiding something The box can be made wider or narrower and the text larger or smaller The content is downloaded, so the first time you need a connection. After that it stays saved This is not a final version. It is unfinished and it will keep growing and changing over time, with no need for a patch to come out Reincarnation upgrades Now, for each level of reincarnation upgrades you buy, you get 5 Innate levels in every stat except the two combat stats that are not your class's main one, and 20% more base Life The upgrades you buy affect the character's growth curve, while the passive bonuses to Innate levels affect your starting progress after the Reincarnate Disciplines (formerly Badges) Badges are now called Disciplines and they are no longer just a souvenir from the academy. While you carry one, that combat stat trains at the same cost as your class's own: a mage with the Dexterity Discipline stops raising it five times slower They last one life, so the choice is made again on every Reincarnate. The detour to the Chapter 1 academy decides which secondary stat you get to raise at normal speed this time The Intelligence Discipline also unlocks spell learning for anyone who does not fight with Intelligence. Without it, a soldier or a ranger passing through an academy that teaches a spell does not take it home. Skills are still universal and depend on nothing In the Milestones panel the section is now called Disciplines Inventory A consumable that is still handing out its healing stays on the list even with the stack at zero, its little bar running until it is spent Automation and queue New button on the automation plan, Send to action queue, which copies the plan as it is into the queue. In the room you are standing in it overwrites whateve...
Reincarnation Reincarnating now has a new button that brings the unique bosses you already slew back to life. They stand where they stood and can be killed again, but their rewards reset with them: whatever they gave you the first time has to be earned all over again Interface The Current action window has two buttons in its header to make it bigger and smaller. It never grows wider than the room panel, so it will not cover the panels beside it: when it grows, all it does is hang further down The Event log panel has two buttons to raise and lower the text size
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