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Immortal Zenith: Idle to Ascension

Immortal Zenith: Idle to Ascension

by InZanityX

Price Free
Avg Players 0
Released Coming soon
2DCraftingEarly AccessFree To Play
Prestige loop
View on Steam ↗

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Immortal Zenith blends idle progression with cultivation RPG mechanics, where your characters automatically meditate and advance through spiritual realms while you manage their growth offline. Between active play sessions, you'll collect treasures, unlock techniques, and guide disciples toward immortality through a mix of automation and strategic decision-making.

About this game

Players, last 73 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

Dev Blog #8 — All set for Release!

1 day ago
Dev Blog #8 — Approved on all platforms, Release ScheduledFirst, sorry for the relative radio silence over the last few weeks on Steam. I've been posting some updates on Discord, but from a release perspective it has been a lot of back and forth on issue to get the build approved across all three platforms. That being said, we finally have approvals across Steam, iOS and Android and can officially set the early access release on all platforms for this Friday, 11/6 at 5:00 PM eastern! These haven't been dead weeks though, I promise! I have been fixing additional bugs, adding new content and reworking some systems to add more flexibility. There have been some fairly large new systems and content updates while I was waiting for final approvals around elemental affinity and the technique system for the game. There are patch notes posted on the website here if you're interested on what's been added: https://immortalzenith.com/notes They are also in a channel on our discord a long with a growing community of folks who have been providing ideas and enthusiasm for the game. https://discord.gg/kKdyjrUSjU So excited we're so close to the finish line and have a bunch of interesting and fun ideas I want to work on to build on this once we get past initial release and stabilize. Can't wait for you all to start your cultivation journey in the game starting this Friday!

Dev Blog #7 — Delayed Release / Still Pending Approvals

29 days ago
Dev Blog #7 — Still pending ApprovalsI'm still waiting on approval for the app on one of the platforms and don't have a firm belief it is going to come in before Friday. With that in mind, I'm going to have to postpone the release again. Instead of continuing to push it a week and getting people's hopes up, I'm going to list as TBD for now. As soon as I get the approvals, I'll post on the discord, steam and the webpage and plan for an expedient release. Everything is essentially ready to go now. The time isn't lost though! I've been working on some major rebalancing and new feature mechanics while we wait that will hopefully lead to an even better play experience when folks can finally join in. This last week saw the addition of a "wanderer's path" that gives players valid reasons and benefits for not joining any sect (instead of it just being a detriment). It also saw the addition of new combat mechanics and passives that will make combat more engaging and variable allow for more build variety. It also means that I have ways of making enemies more challenging beyond just increasing their numbers which should encourage strategy. I've added 2 new Bloodlines and 2 new Physiques that allow the players to learn some linked cultivation techniques. I don't want to lock everything into being a "Use your bloodlines technique because it's 100% better," so it isn't going to be every bloodline or physique that will have an available companion technique, but the ones that do are designed to emphasize the same strengths. Sorry to keep shifting the release with you all, appreciate you sticking with this and can't wait to get you guys all into the worlds and experiencing what we've built so far.

Dev Blog #6 — Final Approvals for Release / Delayed Release

36 days ago
Dev Blog #6 — Getting ApprovalsI won't bury the lead here: We're going to push out the release date by a week to 10/09/2026. Nothing majorly wrong, just working through approvals for some of the platforms is taking a bit longer than anticipated and I'm pretty dedicated to a launch across Steam, iOS and Google at the same time. That being said, the extra time is still going to be put to good use. I'm continuing to squash bugs the testers are finding, we launched a website we'll be building on to store some reference info, consolidate notes and guides ...etc, and I'm working on some additional go live weekend bonuses for folks who give the game a try on the opening weekend. On a very positive note, we hit a CRAZY milestone on Steam with ~5,000 wishlists. This was done pretty much entirely organically with people finding their way to the game page (0 external marketing on our side). This is super exciting as I think it means we'll have a community of people who are genuinely interested in the genre/theme and will make the social aspects of the game SO much more fun. To anyone who wish listed it, a big THANK YOU! I can't wait to share the game with you all. We're starting to see some folks popping up in the discord, so come join in to see random banter and get announcements a bit faster! https://discord.gg/kKdyjrUSjU You can also check out the webpage on:https://www.immortalzenith.com

Posts come from Steam's official announcements feed.

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