SmashCore tasks you with pulverizing asteroids via gravity cursor, converting debris into fuel for a central Core. Between smashing sessions, invest currency into an expansive skill tree to unlock new technologies and ore types. The game combines physics-based destruction with incremental progression, appealing to players who enjoy tactile destruction loops paired with traditional upgrade mechanics.
About this game
SmashCore is a short, physics based incremental game about smashing asteroids into dust with your gravity cursor and feeding it to the Core. Discover ancient technology and new ores in deep space and use your cash to buy upgrades in the huge skill tree.
Players, last 61 days
Peak 86 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended5 hrs
Finished it in one sitting. Very addictive but appropriately long because of that. When I got the Pulsar I almost came.
you ever want to smash some rocks in space and the space smash gravity is all the ore particles breaking for money with break gravity smash the core when the rival core won't red upgrade in the refiner and also you have the whole core smash with the rock in space but only refine the particles if you want
honestly such an enjoyable game! thank you to the dev for making this. im really glad it can be made endless in order to keep playing. it'd be great if there was an endless leaderboard. but once again this game is incredible and i highly recommend for a short enjoyable experience
First of all, thank you to everyone who has bought the game, given feedback and left reviews. I have poured a lot of my personality into this project, so it's awesome to see you're all enjoying it.Of course there has been some feedback, which I am watching every day. So here is a small patch which addresses some of it (while being super careful not to break anything haha):Fixed an exploit which would allow unlimited accumulation of resources while the pause menu was open in a harvest session. Added a dark mode. I have received some feedback that the game can be quite harsh on the eyes for some, so if that's the case for you I have added an option in the settings which changes the background nebulae to a darker variant. Who doesn't love dark mode?!Fixed some sounds that would still play while FX volume was set to 0. There was a few, so hopefully I got all of them.
Well I've finally pressed the button, SmashCore is now live!Here's a 25% launch discount for you all.I hope you all enjoy playing it as much as I enjoyed making it!
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