Emberfall Idle combines party-building with offline progression, letting you assemble adventurers who gather resources, craft gear, and battle monsters even when you're gone. You'll unlock new professions, farm dungeons for loot, and strengthen your party through long-term advancement. It's designed for players who want meaningful growth without constant active engagement.
About this game
Build a party of adventurers, master gathering and crafting professions, and explore a fantasy world that continues progressing while you're away. Battle monsters, earn powerful loot, conquer dungeons, and grow stronger through long-term idle RPG progression.
Players, last 61 days
Peak 5 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended1 hrs
Only an hour in and just looking around the game and what it has to offer, it really is a neat little game. If you've played Melvor Idle, or the Galaxy Milk game, you'll probably enjoy the twist of having a guild of 5 members to do all of the skills. Really enjoying it so far, already recommended it to a couple friends.
First major patch - guild storage for characters (up to 30) and rare mounts This is a fairly big change and now allows you to experiment with whatever comps you like, explore new race/class combos Next major patch expected by the end of the year and will see a ton of new class/race additions, more items, and a new higher level/zone (expecting to go up to 100) ## Highlights (patch-notes version) - **Guild Roster**: your account can now hold up to 30 characters, with 5 active (simulating) at a time. Bench characters into storage and reactivate them later — nothing is lost, and stored characters can still join a dungeon or raid party as a guest, fighting with their exact frozen gear. - **Mounts**: 10 collectible, account-wide mounts with real combat effects, seeded drops from dungeons/raids/bosses, and a dedicated Mounts screen. Already earned one by farming past a source before mounts existed? You're retroactively credited. - **Full localisation**: all 9 supported languages are complete and now load on demand instead of bundling everyone's translations into every session. - **Save reliability**: this is the most heavily tested release to date for cloud saves and Tavern rewards — see below for the full list, but in short: reward claims can no longer be silently lost, an older device can no longer overwrite a newer save, and a corrupted save now blocks and preserves itself instead of silently dropping a character. - Numerous mobile UI fixes (save picker, top bar, Guild Roster cards). - Fixed: dungeon auto-retry after a wipe has been silently frozen since **2.6.0** — retried runs now actually resume instead of sitting on pull 0 forever.