Your adventurer ventures into Lowmoor's depths entirely on their own, hunting creatures, ranking up, and selling trophies while you're away. The game wraps its idle progression in the language of classic adventure modules, presenting narrative choices as sealed letters that resolve automatically. With three story arcs and an endless endgame, it's suited to players who enjoy watching their character's journey unfold without direct input.
About this game
A zero-player idle RPG in the voice of the old adventure modules. Your adventurer hunts, ranks up, sells trophies and descends on their own; choices arrive as sealed letters that settle themselves. Three arcs and an endless court below, complete and free.
Players, last 61 days
Peak 143 · Low 77
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended0 hrs
I don't mean to sound braggadocious, but it's not out of the question that I may be the greatest Lowmoor Idle RPG player of all time.
Within a mere 60 seconds of loading up this game, I had already managed to mercilessly slay a beast, and just seconds later, I had already defeated my first boss. I had to close the game immediately thereafter to come to grips with the possibility that I may have just found my one true calling in this corporeal realm. However, I would soon learn that I had minimized the game rather than fully closed it, and that I had been absentmindedly slaughtering endless hordes of creatures without even being tabbed into the program.
The shock of this revelation has rendered me entirely catatonic (as diagnosed by medical professionals), and yet I still can't seem to stop progressing through the game with unfathomable speed and proficiency. Although my quality of life and overall life expectancy will now undoubtedly suffer moving forward, I feel that it will all be worth it in the end, as I am now certain that even death cannot stop me from making new strides in this game.
I wouldn't totally call this a zero player game, you chose some things optionally, and try to win a dice roll for them, which is cool. You can also build your own skill tree how you like it (or auto that).
Its like a 1000x better Progress Quest tbh.
Also has features like after your character dies you get Prestige Points to add to the next lives- I assume I will take a few days/hours/weeks to die (i have no idea), so we will see how that plays out, looking forward to dying lowkey lol
A lot of your feedback has been about the English writing, and I agree that it needed more work. English isn't my first language. I wanted to capture the prose of old tabletop adventure modules, but some of the wording came out awkward or harder to follow than I intended. I've spent the past month going back through the English text. Version 1.7.5 includes revisions to the descriptions and explanations throughout the game, with the aim of making them clearer and more natural while keeping that old module style. I hope you'll enjoy reading it more now. If a sentence still sounds wrong or leaves you unsure what something does, please share the wording so I can look at it. Linux supportI'm still working on the Linux version. This update includes fixes for startup and window folding, and I hope they'll help the game run properly on more distributions. There are still gaps I need to work through. Thank you to everyone who's tried Lowmoor on Linux and sent feedback. If you're still having trouble, please include your distribution and what happens when you launch the game. Those details help me work out where the problem is. 12 more in-game achievementsI've also added 12 achievements inside the game. Progress already recorded in your save counts toward them, and any whose requirements you've met will unlock when you load it. Open Achievements to see them. The Steam achievement list is unchanged. Lowmoor is still a free game, and I can't work on it full time, so some changes take longer than I'd like. I care about this game and want to keep improving it with your feedback. Thank you for spending time with it and for telling me what needs work, especially when it takes a detailed report to explain the problem.
A new workshop for the smithI've given the forge an animated pixel-art workshop. The furnace burns while the smith waits, the hammer gets to work during an attempt, and the result appears over the scene. The reel has matching artwork for ordinary upgrades, doubles, the golden hammer and failed attempts. I wanted this little corner of the game to feel warmer. The upgrade prices and chances are unchanged. Let the forge handle upgradesThe forge now has an Automatic tab. Choose Worn equipment or All owned equipment, set an Upgrade target, and choose how much gold to leave in reserve. It starts with the cheapest attempts and keeps working while you're away. You can also choose the mode in Build. The Auto preset selects worn equipment; Manual switches automatic forging off. Existing saves start with it off, so you can decide when to start spending gold on upgrades. Adjust the UI sizeIn the desktop app, Options > Accessibility now has a UI size slider. It uses the same saved zoom as the keyboard shortcuts. There's also a separate size step just after language selection during setup, with a reset to 100%. The setup window now scrolls at larger sizes so you can still reach its controls. I've also fixed the browser forgetting an explicitly chosen 100% size after a restart. The calendar and skill allocationI've filled out October, November and December with ten annual observances. These include returning lanterns at Halloween and a holiday parcel in the log from 24 to 26 December. I'll also try to put together something interesting for Halloween and Christmas. I'll share more once I have something ready to show. Automatic skill allocation now takes other available skills before spending points on extra connections between parts of the tree you've already unlocked. It fills those connections later. Your existing allocations and saved skill plans stay as they are. Thanks for the reports and suggestions. They've helped me decide what to work on for this update.If you run into a p...
Choose your next ending ahead of timeSeveral of you asked for a way to reach a different ending without watching for the final choice after days of adventuring. In 1.7.3, you can set a Planned ending before enrolment or in Story. Pick a specific ending, or choose Undiscovered to target an available ending you haven't completed. The plan works online and offline, even with ordinary story Auto turned off, and is remembered for future chronicles of that module. Ending requirements still apply. A choice you've already made stays locked; a letter already open on screen waits for your answer. Build also has Automatic choices for quest rewards and random events. You can favour equipment, spells, a stat increase or the cloth bundle when a quest offers a choice. For random events, choose the first option without a roll or the eligible check with the highest success chance. Checks can still fail and cost HP or gold. These settings apply to new choices online and offline and carry across chronicles. Save the layout you likeOpen Edit layout in Options > Interface to save named layout presets. They keep your panel order, heights, collapsed panels and information bars. Load a saved arrangement, rename it, or import and export layouts to share them. Layout presets are free for everyone. Train companions between outingsThe Guildhouse has a five-stage training yard for up to three reserve pets and a five-stage drill hall for up to three reserve hirelings. Training progresses during online and offline adventures, and progress survives retirement. Hirelings stop reserve training while serving in your party, and their purchased rank caps still apply. Pet feeding rewards remain separate from training. Both panels can be collapsed when you don't need them. You can also earn the blade of the red harvest with 10,000 Red Moon kills across your chronicles, including offline kills. Its weapon critical hits restore 2% of maximum HP. The Supporter PackFor those who'd like to support Lowmoor's d...
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