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Gods of Angling

Gods of Angling

by EarthBounder

★ 81%
Price Free
Avg Players 15
Reviews 32
Released Mar 10, 2026
Auto BattlerDungeons & DragonsEarly AccessFishing
Prestige loop Offline progress
View on Steam ↗

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Gods of Angling tasks you with building a fishing hero from hundreds of character options and watching them progress through an RPG-style journey with minimal intervention. The idle loop has you setting up bait and tackle, then returning hours later to read about their catches and adventures while managing items and skills between sessions. It's designed for players who want a low-commitment game that rewards patience without constant attention-demanding systems.

About this game

What players are saying

▼ Not recommended 106 hrs
An idler's game with an Interesting concept, but it needs more time to bake.

There simply needs more things for the player to interact with. More customization, prepping and planning, or possibly fleeing fights. Maybe allow the choice which biomes the Angler travels. Higher stakes like wounds or permadeath. I'm split on the sleep mechanic. The music is pretty good though, I like it.

If you are curious as I am, follow the patch notes. This one might be worth keeping an eye on.

UPDATE: 100 hours in, I'm lvl 20 and things to be starting to kick off. Starting to fill out my equipment slots. Finally able to buy from merchants, once I finally accumulated enough gold. Meeting Friends/Rivals.
5 found helpful Steam ↗
▲ Recommended 0 hrs
Well. Not entirely sure what to do with this one. Without any tutorial it'ss hard to say if my experience is intended or not. But since it happened on all the characters I made I'll have to assume it's an intended mechanic.

So I make a character, everything is fine for a few seconds, then my sleep meter drains fully and my character collapses. After which nothing else happens. That's the whole thing. I tried clicking around but found nothing I could click to fix this. I imagine it can be a pretty chill game, and considering the base game is free I don't see any reasoon not to recommend it. And if either the game gets fixed with the exhaustion issue, or I figure out whatever I might be doing wrong I can imagine spending more time on it.
3 found helpful Steam ↗
▲ Recommended 287 hrs
An Idle game that is truly an Idle Game. Bait your hook, toss your line, come back in a few hours & read about your adventures & what you caught.

Item / skill system is fun to experiment with, providing a bit of actual hands on interaction with the game, but does not require you to micro manage it at all times in FOMO on something or falling behind.

New features being added consistently, but most importantly the Dev responds and interacts with the feedback.
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Gods of Angling v1.2 is Now Live!

3 days ago
The Ascension SystemIzumi-sama wants to speak to heroes who have ascended....This system is intended to be challenging and require some thought and creativity to progress!Unlockable Classes and RacesSeveral new playable classes and races are now unlockable based on pre-existing mid and late game questsThe Samurai and Shroomancer classes have been addedThe Octokin, Stagborn and Tortoisefolk classes have been added This brings 106 new class/race combinations to the game, bringing the total up to 568!New Endgame QuestlineDiscover the secrets of the Leviblood Bug FixesFixed an issue with the Trophy Derby (and Trophy Dream) where only trophy fish caught for the first time were being counted. They now count all Trophy fish caught.

Congratulations to the Inaugural Angler of the Week!

10 days ago
Congratulations to the top angler, Kanarena, for winning the first Angler of the Week tournament! Kanarena had strong finishes across the full Heptathlon of Special Derbies for the Week of July 13-19 for a total of 566 Points. Week 2 has already begun! The quest for lunkers is endless.Good luck on the waters, Anglers!

Gods of Angling v1.1.3 is Now Live!

14 days ago
V1.1.3 Patch NotesThere are now pop-up notifications for winning an in-game event Improved performance and scalability of the Inventory UIAdded missing skill effects for two Vampire skillsAdded safeguards for Derby calculations for fish caught at the boundary of a new day

Posts come from Steam's official announcements feed.

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