Hi everyone, Thank you for the feedback and bug reports. Many of you told me Everdeep introduces too many systems without explaining how they fit together. You were right. After spending so long building these systems, I lost sight of how they felt to someone discovering them for the first time. You also asked for more inventory space and better control over your loot. This update focuses on both: a clearer introduction to the game and more options for deciding what gets equipped, kept or scrapped. Your Path Your Path is a step-by-step introduction to Everdeep’s systems. It replaces the Journey button on the main screen, with Journey and its rewards now accessible inside the Path. Each step opens the actual game screen and uses the Wisp to point out what's relevant. You’ll start with skills and equipment before moving into systems such as crafting, Automation Gears, Relics, Delve and Bloodpit. Every system improves your hero in its own way. Your Path opens once on your first load after this update. Steps are organized in what I hope is a sensible manner. When the next step isn’t ready, the Path explains what’s needed and what you can do in the meantime. You can close explanations and continue playing, or replay a lesson later by selecting its step and selecting it again. If an activity blocks a lesson, the Path offers to stop it for you. If you prefer to explore on your own, choose Skip Your Path. You can still claim the practice gifts from the Path rewards list. Other characters on the same account won’t repeat introductions you’ve already finished and can claim their starting items. Practice gifts and new lessons The lessons include things to practice with: starter equipment, a Journal Unique, accessory research, a pet, augments, a Bank item, crafting supplies, an Automation Gear, a Relic, a Constellation point and a first Trial skull. Your first Enchant and Reforge during the Crafting lesson are free, on an item you choose. The Loadouts lesson also unlocks a seco...
Thanks for the bug reports and suggestions. Keep them coming. October 31, 2026 update notes Offline progress and cloud saves Fixed a startup timing issue that could calculate offline progress before all class systems had finished loading. Prevented startup saves, including Ashling reward handling, from overwriting a character before offline earnings finish settling. Ashling's acknowledged reward notice no longer repeats on other characters. Existing acknowledgments are recognized without granting duplicate pets or bond progress. Fixed a cloud-conflict issue where choosing Use Cloud Copy could still load newer cached fields from the discarded local copy. Undo now restores both the previous full character save and its matching local quick-save data, with verification before the recovery copy is removed. Protected earned offline summaries from being replaced by a later empty summary. Fixed automatic offline farming rejecting survivable act bosses solely because their estimated fights exceeded 45 seconds. Completed act loops include normal enemies, bosses, their rewards and the full time spent fighting. If no complete act can be survived, automatic offline farming can fall back to regular enemies in the highest survivable area. This fallback does not award boss clears or boss-only rewards, complete paid queue entries, or charge entry fees. Improved explanations when offline combat cannot progress, including cases previously reported as Out of gold despite having enough gold. Added bounded offline calculation diagnostics to character exports and retained a recovery snapshot where local storage permits. A genuinely empty calculation is flagged instead of being presented as a successful all-zero rewards page. Inventory and progression Increased starting Vault capacity from 3 to 8 items per equipment type for both new and existing characters. Purchased capacity remains additive. The later ring capacity reward still adds 3 spaces, bringing free ring capacity to 11 when unloc...
Everdeep Idle has reached full release!Thank you to everyone who played the demo, tested builds, reported bugs, and helped shape the game. Your feedback has made a difference throughout development. Be on the lookout for items and pets named after you in the coming patches.Seven classes, countless buildsChoose from Warrior, Ranger, Sorceress, Rogue, Cleric, Warlock, and Shaman. Explore each class’s mechanics and build around your favorite skills, equipment, mastery, and skill augments (unlocked with Mastery). Don't stress, the game plays itself. Take your time to explore the systems and menus.Choose your pacePlay Epoch for a longer progression journey with Ascendancies and additional build choices/items, or Arcade for faster-paced progression. Both support ongoing leveling, loot hunting, and offline progress.Keep chasing your next upgradeFind uniques, artifacts, and relics with powers that can change your build. Don't be too hasty scrapping things, they can be upgraded later...Craft, reforge, and refine your equipment.Research accessory bonuses over time and use Mastery Seals to shorten the wait.Collect pets and companions with their own abilities.Queue boss and area runs, take on guided hunts, and challenge Delves and the Bloodpit.Bring your progress alongYour demo progress can carry into the full game through cloud saves, and you may find a pet waiting if you've sync'd the demo save to your purchased account. Upload your latest save, keep your sync code, and link it in the full game to continue. Version 1.0.0 also includes expanded translations, hopefully clearer menus, and improvements across combat, inventory, offline progress, and cloud-save controls.If you enjoy the game, a Steam review helps. If you have issues feel free to join the discord or email me directly at severedgames@everdeepidle.com Have a great Halloween!
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