IdleBound is a dark fantasy idle RPG that layers multiple gathering and crafting skills—mining, fishing, woodcutting, forging—into a progression system spanning from a frontier settlement to a reality-warping endgame. The game rewards engagement both during active play and through offline advancement, letting you accumulate resources and unlock combat encounters at your own pace. It's best suited for players who enjoy economy-focused idle games with tangible skill leveling and a persistent sense of world expansion.
About this game
A dark fantasy idle RPG where every skill matters. Mine, fish, chop, forge, and fight your way from a grim frontier village to a tear in reality itself, even when you're not playing.
Players, last 15 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Idlers, greetings! I took a break from some bug fixes to focus on a little skill reworking, and a new event. This event is aimed around Spookytober (Halloween). It's not a huge event, but it sets the groundwork for later events when we're out of EA, and sets a precedence I'd like to keep, which is to offer everything I possibly can to the community so content is never thin and spread out. With that being said, here's a look at the update ahead of us as we go into v0.8.Hallowed EveOur first festival, October 18 to November 2Marigold Wick waits in Ashvale with her story and a quest, the Hollow King has been taking the souls of her people in Hollowmere, and you must find a way to release the imprisoned souls and put a stop to himCombatAdded an Ammo slot for arrowsNew spell: Water StrikeSpells, teleports and High Alchemy cost more runes as they were insanely inexpensive beforeFire, Chaos and Death Runes now can only be obtained by Runecrafting and monster lootThe Mire Hen, a new monster in ThornwoodFlickering on certain screen should now be fixedSkillsPrayer has been rebuilt, and now trains while you're away.The new Altar offers bones while you’re away.Added tiered bones and new relics, offering a variety of XPIncense gives more XP per offering.The Reliquary, from Father Aldous’s new quest.New Aim and Mind blessings which can be auto-renewed The Bone Market sells regular bones.New Elemental Rune: Water RunesNew Spell: Conjure WaterAlchemy potions now require a vial of waterArrows require feathers, bows require bowstrings, and artifice gear requires a large amount of crafting supplies. Equipment and other screensGear requires levels in the specific combat stat, instead of an overall "Combat level"Tooltips show requirements you do not have in red.A new cosmetics area can be found in equipment tabAchievementsAdded 19 new achievements to unlock at launchChat and onlineAdmins no longer appear on hiscoresFixesSmall text fixes.Resizable windows fixes
Hello again Idlers! Here’s everything that changed since yesterdays patch notes. This update brings us up to v0.7.CombatPotions and prayers now show in a new Buffs/Debuffs section on the Combat page, instead of being on top of your inventoryReduced the size of the combat log from 15 lines down to 5Added XP bars in the combat tab for all styles. Highlighted skills are being actively used. Displays XP/H and TTL tooltipsSkillsStrange bundles now have a chance to spawn when gathering. This random event rewards players when grabbed with extra loot, coins, and experienceEquipment and other screensType boxes highlight the default number when you click on them so you can easily change the number. Up/down arrows also change by +1/-1.Changed a typo on Windows Notifications for the Strange bundle eventChat and onlineAdded a random event page to the wiki/discord "(/event)", and added the skill check info "(/skill)"The "/me" and "/player" cards now show your player name, your overall rank, start date, and other useful infoWhispering now adds “To: name” in the chatboxMore info regarding skills to the wiki FixesFixed an issue where you could fast forward time in gameFixed an issue where the chat box shrunk due to buff placements while using a zoomed in interfaceFixed an issue where Antidotes showed as “+0 poison_immune”Fixed an issue where the chat box and search boxes would reset your cursor position after gathering or finishing a craftFixed an issue where dropdowns closed after gathering or finishing a craftAnti-cheat (Work in progress)Added around 25 checks and flags that affect saves, drops, hiscores, and moreChanging settings on your PC no longer gives you progressFull Discord integration with checks and flagsRich PresenceDiscord now shows full activity if enabled in activity settings.
Hey Idlers!Here's what has changed this update, and brings us to v0.6.TutorialAll players will be met with a new tutorial when they login so it's a bit easier to navigateScaling window and interfaceScales with resolutions instead of being a static one (1080p, 1440p, 4K), nothing gets cut out when resized (default is whatever monitor size you're on)Interface size increased a bit, it now covers 80% - 125%. GameplayChanging tabs now resets your skill check streakReworded the death message to make it more clearBugs and error codesReporting a bug through the Esc menu sends it straight to Discord for easier tracking for meErrors and crashes are reported straight to Discord for easier tracking as wellFixed a few login errors, if you're having troubles with steam it should tell you what the issue is (I may be missing a few)Fixed an issue regarding a smaller resolution and the type box would scroll up/mess with your cursor if the game couldn't see the type boxSteamStarted on Rich Presence, next update friends can see what you’re doing via Discord (if you share your activity and have the game registered), like “Mining Copper Ore” etc.New store and library artwork
Posts come from Steam's official announcements feed.