v0.7.0 Update
9 hrs ago■ Important fix- Fixed a bug where a card with very high HP would die instantly when it healed. Once the HP value crossed an internal limit, the heal amount flipped to a negative number, and this applied to healing from effects, the per-turn healing of Regen, and Entry Heal alike. Cards whose max HP keeps growing no longer flip either.■ Balance- Lowered the difficulty of Dungeon floor 40 and deeper. The deeper the floor, the larger the cut. (Floor 50 -6% · Floor 64 -13% · Floor 120 -28%) Floors 1-39 are unchanged.- Tidied up the instant rolls in the Challenger rank bracket rewards. Ranks 1-50 = 10,000,000 · Ranks 51-100 = 5,000,000. Four brackets that had been left blank are now filled in, and the case where a lower bracket paid out more than a higher one is gone. (Gold and XP books are unchanged.)■ Languages - quality pass across all 10 languages- Finished a full review of all 10 languages and corrected every mistranslation and grammar error. (Russian "on entry" misread on 118 cards · German wording for "mark" on 45 cards · doubled French prepositions on 11 cards, and more)- Fixed card effect text that broke in awkward places. A descriptive phrase was landing in the middle of the sentence, so it read like "drinking from the wound, when dealing damage". 223 Korean cards and 52 English cards were corrected.- The five newly added languages now carry each card's own descriptive phrasing as well. All 10 languages now show text of the same quality.■ Improvements- Card effect descriptions are now grouped by trigger condition.- The left menu notification badge now also appears on Stats (when you have points to spend) and on the Training Dummy (when there are rewards to claim).- Unified the style of the name shown above your character's head across every region.- The Training Dummy's ATK readout now updates every turn.As planned, the next patch will bring the title update and the data reset.