Phonemae casts you as a worker extracting memories from souls to meet an ever-climbing quota. You'll automate your operation through machine purchases and prestige-style resets, trading coziness for mounting dread as the game darkens. Best for players drawn to narrative-driven incrementals that subvert genre expectations without predatory monetization.
About this game
A short incremental about the worker that keep reality running. Extract memories from the souls on your bench, buy machines to automate production, and meet a quota that only grows. It starts cozy, only starts. No ads, no microtransactions.
Players, last 60 days
Peak 1 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended6 hrs
Disclaimer: Do not be fooled by the coloured boxes, it has nothing to do with tile matching games like candy crush.
Phonemae is a chill take on the incremental genre, at first it's very manual, I recommend you play with a click macro to finish the first 2 cycles (prestige equivalent) since the game isn't sponsored by physiotherapists. At the moment the upgrades aren't incremental (infinite) and I hope the game gains enough traction to get such a gamemode implemented.
The game has a passive narration, you're some kind of an afterlife memories harvester and they kinda feel close to home with their descriptions. You'll mostly find basic memories but as you progress you'll find weird ones, as if they're talking to you, telling you weird things about yourself, the worker.
Personal comprehension:
This game feels closer to a philosophical take on memories and how we all share similar ones even though we live completely different lives. The more you advance, the more the world seems to become unstable as you (indirectly) find your own memories in the souls, past lives memories telling you that it's not your first time doing this work.
I might be completely wrong but that's how it made me feel: This part feels like a criticism to society as we forget the past and the mistakes done (in history or personally) just to do them once again and forget again, a perpetual cycle of self denial.
Just released v1.1.0:At the start of a new run (first time only, or if you've already played, on your next new run only), some tutorial hints are shown to help with the game.A native Linux version is now available. Note that the game relies on click/tap, and does not have controller mapping, so it will work on Steam Decks, but you'll need to use a mouse or the touch screen.
Phonemae is out now with a 10% launch promotion for the next 7 days!So what's next? Updates of course. One feedback that keeps coming back is the lack of a tutorial, so this will be the first update early next week. In the meantime, here are some indicators on how to play. You only need your mouse:Each soul is basically a grid of pieces waiting to be broken.Click a colored piece with no symbol to damage it or break it. When it breaks, you get Essence.If you want to break pieces with symbols, click and hold on one of them. This lets you destroy the neighboring pieces too, and earns you a lot more Essence.If you'd rather not break them, destroy the neighboring pieces that have connectors but no symbol. Once they're all gone, the memory gets extracted. Then, when you process the soul, you earn a certain amount of Resonance.Head over to your Planning and you'll find a Shop tab, where you can buy upgrades to make your job easier. Some upgrades cost Essence, others cost Resonance, so choose wisely.The goal is to send as many souls as possible before time runs out. Things get harder and harder, so spend your Essence and Resonance on upgrades before the quota start getting the better of you. You can check your quota in the Planning.The overload bar fills up as you play. Once you reach 100%, your cycle ends and a new one begins, with the prestige system. If you don't want to wait, you can dispatch the entire cycle after your first quota.Saving memories or not is your choice, it does slightly affect parts of the ending.
The demo has been out for a few days, but I realize I didn't make any announcement about it.You can download the demo on the Steam store page immediately and test the first cycle of the game before release this friday!Feel free to send feedback and thoughts on the state of the demo!
Posts come from Steam's official announcements feed.