Lead the world to apocalyse with lemonades! Price affects demand, but take into account the cost of each lemonade when selling. Upgrades reduce cost and increase demand. Invest in a factory, and eventually control the politics of the world to increase climate's temperature and beverage consumption.
What players are saying
▲ Recommended0 hrs
100% the game in less than 30 minutes, free game, no DLC or Pay to Win. Loved the artwork. Fun little game. I only wish it was longer
Boring as hell start but with a lil bit of patience can be good ...you start a lil bussines with selling lemonades ..well what can go wrong !? nothing ..just an apocalypse ...how !? well play it and see !!
v2.0.0 is now LIVE, focusing on the things you care about most: bigger numbers, smoother gameplay, and keeping track of your (evil) empire.Kind of defeats the purpose of this achievement:Since it's a good ending, but you can continue after...But let's ignore that, moving on!Seriously, let it slide.So, with that out of the way: Go and have a look, and let me know what you think!Summary:Money can go past 1 trillionNumbers flow smoothlySave/Load SystemCross session stat trackingSkip tutorial optionOptional teaser events for the sequelI appreciate reports if there are bugs, either here or in the Discord.May doom be with you,Geir
As some of you have noticed, this game displayed some, uh... early programming experience, to put it lightly.The game was made in like 2021, and launched for fun in 2024. Now, I have muuuch more programming experience under my belt. And I played through my "resumé" (this game), and boy. Yeah, I had to start making some changes.Numbers flow smoothlyThe Billions made the game flow choppy. Painful to watch. Fixed.Infinite wealthMoney is no longer capped at 1 Trillion.Save/Load systemDid your 30 minute session get interrupted? Don't fret! The game now saves.Cross session trackingFor those of you who dig that, I know I do.Skip tutorial optionSpeedrunners can save a few seconds on this one!We're now testing, and the update will launch soon! Cheers!
Apparently Unity found a security issue if the build is distributed via the earlier version of Unity. Because of that I migrated the project to a new Unity version. So, that won't be a threat anymore. Took the opportunity to make changes to the wishlist next game thing... people tell me to be more shameless. So here goes. Question: I could fix the janky way the numbers go up once you pass billions in Chapter 3. But I don't want to screw over speedrunners? Open to feedback here :)
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