HUMAN, 39.99
by Wombart · Published by WombartGames
Media
You manage a peculiar shop stocking humans for an endless queue of monsters, catching and shelving inventory while reinvesting profits into escalating upgrades. The loop combines circle-based catching mechanics with resource management and progression, designed as a completable experience rather than an endless grind. It's ideal for players who enjoy absurdist humor paired with satisfying, bite-sized gameplay loops.
About this game
Run a little shop that sells humans. Circle them to catch them, stock the shelves, keep the monsters queuing, and pour the profits into increasingly unreasonable upgrades. Short, snappy, and made to be finished, not grinded.
Players, last 7 days
Peak 0 · Low 0Daily peak concurrent players, sampled once a night from Steam.
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