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Partyforge Idle

Partyforge Idle

by SDY

★ 67%
Price N/A
Avg Players 36
Reviews 36
Released Coming soon
2DIdlerIncrementalIndie
Offline progress
View on Steam ↗

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Assemble a party of companions and send them into procedurally challenging terrain, where they automatically fight and grow stronger over time. The core loop centers on upgrading your squad's abilities and equipment while offline progress accumulates, letting the campaign advance without active input. Fans of hands-off progression systems and party-building mechanics will find a satisfying idle experience here.

About this game

Players, last 48 days

Peak 68 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

Balance Update: Monster HP Adjustment & Edict Passive Stats

17 hrs ago
Restart the game to download the update. - Monster HP has been reduced. - Each Edict now grants a passive stat: Harden (Attack), Bind (Attack Speed), Mire (Crit Damage), Rust (Move Speed), Tremor (Resolve). - Mire's triggered Crit Damage bonus has been doubled. The last balance patch set the game in a better overall direction, but the content meant to offset the higher monster HP did not ship alongside it, and that made play feel worse than before. I'm sorry for that. I'm taking it as a lesson, and future balance patches will be tested more thoroughly before release.

Hotfix: 3 Signet Slots

1 day ago
Restart the game to download the update. You can now equip up to 3 Signets. The third slot unlocks at 30 unseals.

Balance Update: Defense Rework & Wave Growth

1 day ago
Wave growth - Monster attack now grows more slowly per wave, and monster HP grows more. - Boss HP in the early regions grows more gently, so new expeditions are not slowed down. New category - Reduces damage taken through a character's own strength. Applies separately from other damage reduction. - Damage reduction from skills and ultimates, including while an ultimate is on cooldown, is now shown as . category update - Frostfire armor and the damage reduction from potions now count as . Crit Resistance rework - In the World, Crit Resistance now reduces damage taken from every monster. In the Arena, it still reduces critical damage taken. - Fusion Crit Resistance options follow the same rule, and their values have been adjusted. Signets - Signet changes now take effect from the next wave. - The Echo of the Origin signet description has been clarified. Why At higher stages, a single powerful hit could end a run even with every defensive option in place. This update adds several ways to survive that hit, and the wall deeper in will more often be about damage than survival. The defensive categories are now clearly split into , and , so future content can offer a wider range of defensive setups. Balance will keep being monitored while the next patch is prepared. Thank you.

Posts come from Steam's official announcements feed.

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