Recruit and outfit a persistent party of heroes who automatically tackle randomly generated dungeons while you're away. With no level ceiling or endgame, progression feeds into better gear and skills that unlock deeper content. Suited for players who enjoy watching their team grow stronger through idle mechanics without mandatory active participation.
About this game
An endless idle RPG with no level cap and no finish line. Build a party of heroes, hand them skills and gear, then let them fight, loot and level their way through procedurally generated dungeons on their own.
Players, last 8 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Thank YouHey everyone,Whether you found this page today or have been following along for a while, thank you for stopping by. And an especially big thank you to everyone who has wishlisted Dungeoneers Idle so far. Every single one of you helps this project more than you probably realize.What I've Been Working OnMy main focus lately has been balancing and tuning. Smoothing out the pacing of dungeons, progression, and prestige so the game actually feels good to play, not just functioning. I am getting closer, and once that's done I'm aiming to get a playable demo into your hands.The Demo Is Also a PlaytestI want to be upfront about this. This demo isn't just a taste of the game, it's also an open playtest. I'd love for you to try it, test it, and tell me what worked and what didn't. Head over to the Steam Hub once you've played. Bug reports, balance complaints, and "this felt bad" feedback are all genuinely useful to me. Just please try to be constructive, so it's easier for me to try to do something about it.What's Different in the DemoSo you know what to expect, here's what the demo holds back compared to the full game:Progress caps at Overworld Tier 3. You can keep playing and prestiging as much as you want once you hit it, the difficulty just doesn't climb any further.One save slot instead of three.Three of the four party slots, plus a handful of hero classes. The rest are visible but locked, so you can see what's coming in the full game.Automation features work. Auto-equip, the loot filter, and offline progress are all playable, but their higher upgrade ranks are locked. You get the full feature, just not the fully tuned version.Still a Work in ProgressA few honesty notes:There's no music or sound design yet. That's coming later in development.Numbers, systems, and UI are all still subject to change based on feedback (including yours).Expect some rough edges. This is a snapshot of a game still in progress, not a polished slice.Even though this is still a work in p...
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