Recruit and outfit a persistent party of heroes who automatically tackle randomly generated dungeons while you're away. With no level ceiling or endgame, progression feeds into better gear and skills that unlock deeper content. Suited for players who enjoy watching their team grow stronger through idle mechanics without mandatory active participation.
About this game
An endless idle RPG with no level cap and no finish line. Build a party of heroes, hand them skills and gear, then let them fight, loot and level their way through procedurally generated dungeons on their own.
Players, last 59 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
A new patch is now live! I just added a wardrobe for the heroes to keep their cosmetics, and some cosmetics for them to earn.Please let me know what you think over on the Discord server.New:The Wardrobe is here! Open it from the menu or press W to see every look your heroes can win, and put them on class by class, whenever you like.Brutes now sometimes drop a helmet made of themselves. There are four to collect for every class, so happy hunting.Clear a level 50, 100, 250, 500 or 1000 dungeon and every hero in the party earns a crown, each one grander than the last.Remember Automation: Each class now starts a new run with the auto switches and Auto-Equip rules you gave it last time, so you can just pick your party and go. It is on by default and lives under Settings, Gameplay.Improved:Palms and tree ferns now grow full, arching crowns instead of a bundle of spikes.The Cult Zealot's war paint now frames his eyes instead of hiding them.Bone piles in the crypt finally have a proper skull on top.The hero preview in Wander the World now shows your hero from head to toe, tall hats included.Changed:The Give Feedback button is gone from the menu, and the welcome window now points to Discord too. Come tell me everything there, I read it all!Fixed:Rocks across the world map no longer have a see-through crack around their middle.The temple entrance on the world map has its door back. The frost tower got its snowdrift too.Dungeon props got a tidy-up: guide signs stop flickering at the corners, brazier bowls are real bowls and the weapon rack's shield rests on the floor.Troll and ogre bosses keep their loincloths tucked under the belt now.Dragged the game window to a new size? Resolution now says Custom, so picking your old size snaps the window right back.Windowed mode is a real window now, even at your screen's full resolution. The title bar and the taskbar stay in view.Thanks for playing, and keep the feedback coming in the Discord server.-VindR
A new patch is now live! I just added a desktop companion mode for the game. Please let me know what you think over on the Discord server.New:Companion Mode: Click Companion Mode above your party (or press M) to fold the game into a small, see-through window that sits on your desktop while you work or watch something else. Your party keeps fighting exactly as it does in the full game, right down to the dungeon floor under their feet, and a double-click brings everything back.Fixed:Heroes no longer freeze and slide across the floor when they cast a skill, get healed or take a hit while walking. Their legs keep moving now.Thanks for playing, and keep the feedback coming in the Discord server.-VindR
A small patch where I added support for Simplified Chinese.New:Dungeoneers Idle now speaks Simplified Chinese! Pick 简体中文 in Settings. If a word reads oddly, tell me on Discord and I will fix it fast.Fixed:Skills that fire every few attacks now write the count in your own language, not as an English "3rd".Thanks for playing, and keep the feedback coming in the Discord server.-VindR
Posts come from Steam's official announcements feed.