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Alchemy Tales

Alchemy Tales

by kdyonly · Published by 无

Price N/A
Avg Players 0
Released September 2026
2D2D PlatformerCasualIdler
Offline progress
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Alchemy Tales strips away combat to focus on the meditative rhythm of alchemical production: place furnaces, manage flames, and harvest pills to sell for profit. Progress comes through expanding your workshop, arranging formations for bonuses, and unlocking skills that boost efficiency. Best suited for players seeking low-pressure progression and the satisfaction of watching an automated system grow more profitable over time.

About this game

Players, last 58 days

Peak 4 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

Alchemy Tales v2.0.0 Update Notes

2 days ago
New FeaturesAscensionAscension is here! Refine pills and cultivate to True Immortal Perfection, then choose whether to carry your worldly supplies with you or leave them behind. Ascend, found your own sect, and begin a new chapter of sect management.ConstructionBuild facilities to establish your sect’s resource production, disciple training, and defenses. Adjacent buildings of the same type and level can merge and be upgraded together. Customize both building bodies and roofs with your own colors.Resource Gathering: Obtain herbs, wood, stone, Spirit Stones, and other essentials from Herb Gardens, Forests, Quarries, and Spirit Veins.Crafting and Production: Refine pills in the Alchemy Hall, forge equipment in the Forge Hall, craft talismans in the Talisman Hall, and create formation items in the Formation Hall. Unlock more advanced production as your sect develops.Disciple Training: Residences provide beds, while facilities such as the Sword Hall and Body Cultivation Hall support different training paths. Use the Library to discover and manage techniques.Tribulations and Breakthroughs: Send disciples who have perfected their current realm to the Tribulation Platform. A successful breakthrough allows them to continue cultivating. Upgrade the platform to improve their chances of success.Spirit Beasts and Puppets: Raise companions in the Spirit Beast Garden and craft puppets in the Puppet Workshop. Equip them to help disciples in battle.Sect Defenses: Deploy offensive formations, Mountain Guardian Arrays, and laser-firing Warships. Mountain Guardian Arrays protect buildings and disciples within their range.Decoration: Plan your sect’s layout with decorations and flooring, then customize building colors to create your own style.PurchasingPurchase supplies for production, disciple development, and defense. Combine purchases with your sect’s gathering and crafting to build a reliable supply chain.RecruitmentHold Recruitment Assemblies, test candidates’ Spirit Roots, and re...

Devlog: Reached True Immortality and Run Out of Things to Do? Build a Sect

14 days ago
Brew pills, cultivate, survive heavenly tribulations, and become a True Immortal. What comes next?I've recently added a new path to Alchemy Tales: building your own cultivation sect.Build a main hall, a scripture library, herb gardens, and a forge. Lay paths, connect walls, and choose materials and roof styles to gradually make the place your own.Then you'll need people to fill it. Recruit disciples, assign their duties, give them equipment, and teach them cultivation techniques. Watch them progress through each stage of cultivation before facing a heavenly tribulation to reach the next realm.When enemies attack, your disciples defend the sect. Between battles, you can send them on expeditions into secret realms. Survivors return with cultivation experience, while any techniques and artifacts they find go into the sect's stores for you to distribute. Of course, some disciples may never return.Day turns to night automatically, and the stone lanterns light up the courtyards after dark.Lately, I've been polishing how buildings fit together, along with combat, the UI, and the save system.

Alchemy Tales v1.1.0 Update Notes

20 days ago
1.Added timed treasure floors to Secret Realms for more rewarding treasure hunts.2.Rebalanced equipment, artifacts, and enchantments. Added re-enchanting and improved stat tooltips.3.Added individual shield durability. Surviving shields are fully repaired after clearing a floor.4.Improved defeat and retreat summaries. Items purchased in Secret Realm shops now go directly into storage.5.Improved map zooming, scene visuals, and consecutive manual use.6.Fixed large Spirit Stone values on leaderboards, right-click enchantment cancellation, and various UI issues.Thank you for your support and feedback!

Posts come from Steam's official announcements feed.

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