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I Only Moved My Mouse

I Only Moved My Mouse

by Missroot

Price N/A
Avg Players 0
Released Coming soon
ActionAction RoguelikeArcadeBullet Heaven
Prestige loop
View on Steam ↗

Media

Video
Screenshot
Screenshot
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Screenshot
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You wield a sword that cuts purely through mouse movement, slicing through enemies as your cursor glides across the screen. Release control and your blade continues fighting autonomously while you manage upgrades—collecting awakening power-ups to unlock new sword tiers and endless forge enhancements. Perfect for players who want action-game intensity mixed with idle progression and no traditional clicking.

About this game

Players, last 51 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

Out November 6: 20% Off for Launch Week

6 days ago
I Only Moved My Mouse launches on Steam on Friday, November 6, 2026. Release time 3:00 AM PST (Los Angeles) 6:00 AM EST (New York) 11:00 UTC / GMT (London) 12:00 CET (Berlin, Paris) 8:00 PM KST (Seoul) 10:00 PM AEDT (Sydney) Price and launch discount Price: $12.99 USD First 7 days after release: 20% off ($10.39) Steam shows the price in your own currency. https://store.steampowered.com/app/5242350 See you on November 6!

[Demo] Patch Notes — v1.0.5143

11 days ago
RANK VI to VIII in ENDLESSPast stage 40, a new card page now and then tears the fight open into a RANK scene: each of your weapons at CARD MAXED (LV 5), the one in your hand or an ARSENAL weapon, offers its next rank, and the one you pick awakens past the cap. Solo runs only.RANK VI ECHO: every cast of that weapon's skill repeats 0.6 seconds later at half power, in a colour of the weapon's own. None of the ten echo colours is the forge's red to yellow, and they stay apart from the cast on the colour-blind palettes too.RANK VII COLOSSUS: every third cast comes giant, with a light knock (the SHAKE setting scales it).RANK VIII COLOSSUS II: the giants grow larger still and the echo hits at full power.Damage text, redrawnSkill damage now shows what dealt it, and burn, bleed and poison keep one meter per monster. Hits, crits and the crystal's numbers are unchanged.Looks likeChangesCard skills• The card's own art, then the total and the hit count, counting up with a white flash as they landARSENAL skills• The same line, with the weapon's head as its iconBurn, bleed and poison• One running meter per monster, with the ailment's mark and a life bar• The meter walks with its monsterMonster skills and callouts• Land on a black ink strokeBosses fight backEvery boss and warden now has a break dial round its portrait and a glowing weak point on its body for each of its skills. A hand that cuts well hits it up to three times harder.ImageChangesBreak dial• Your cuts fill it by how fast you swing; a resting sword and every cast fill it at a quarter• Full, the boss is BROKEN for 4 seconds: it stands where it is, walks, bites and casts nothing, and takes double damage• Each fill after takes half again as longWeak points• A swing that cuts through one lands x2 and wears it fast; other blows wear the nearest one slowly• A broken point goes dark and takes its skill off the boss for the rest of the fight (SEVERED)• Each one broken leaves the boss EXPOSED: +50% on every blow, shown on its n...

[Demo] Patch Notes — v1.0.4901

16 days ago
TRIAD awakeningsThree new MYTHIC cards wake a fusion and a third school's card into one: GALLOWS STORM (deathmark and arc go off as one, and every mark the cut passes on rides the bolt to five more), THUNDERGLASS (stormfire and shatter go off as one, and the cinder bursts every mark round where the bolt ended) and GLACIAL STORM (brittlefire and stormrod go off as one, and its lightning hunts the frozen and freezes two more).A triad is a bonus: the wave's own card page comes right after it, so it never costs you a pick, and it counts toward no card limit.You need none of its cards in your hand. If you do hold the fusion and the third, they stay and cast a level higher.Not in ENDLESS, DAILY RIFT, CASCADE, WILD HUNT or the lab.Your weapon's own ARSENAL skillThe weapon in your hand now casts its own ARSENAL skill by itself from the first wave, beside the two ARSENAL weapons a run can add: the sword casts RISING CROSS, and each of the forty weapons casts its own. Level cards marked IN HAND take it from LV 1 to FORGED, as often as an ARSENAL weapon's do, and it has its own column on the HUD's damage strip.Choosing a weapon now chooses its skill too: the FORMS page and the RUN deal name each weapon's ARSENAL skill under its name, with what it does, what each level adds and its FORGED twist behind a ?.A brand-new save fights its first stage with the sword alone. The skill joins as stage 2 opens.CONTINUE keeps its level. WILD HUNT and the lab have no hand skill.Every new stage opensEach new stage of a run now opens with a dust bloom in its theme's own light, and the ground the stage adds rises with it: each piece comes up the moment the bloom's light reaches it, out from the crystal, while the floor you stood on stays exactly as it was. Stones and stumps on the old edge tip over, are carried out past the new edge and break into pieces that sink out of sight.Boss waves open under a crimson seal that brings the new ground in from the walls. The warden adds a heartbeat and a bu...

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