Idle Dungeon: Endless Expedition pairs pixel-art aesthetics with incremental RPG mechanics, letting you recruit and outfit adventurers across five classes while progressing through procedurally dangerous dungeons. You'll balance automated combat with manual intervention to topple demon bosses, managing gear and talent builds to strengthen your party over time. It's built for players who enjoy both idle progression and hands-on team customization.
About this game
Idle Dungeon: Endless Expedition is a dark pixel-art idle RPG. Recruit adventurers from five classes, customize their gear and talents, and choose automatic or manual combat as you explore haunted graveyards and dungeons to challenge powerful demon bosses.
Players, last 22 days
Peak 63 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
1. Added two Spirit stages: **Ancient Stone Altar** in Act V and **Frostwolf Ancestral Grounds** in Act VI, unlocked after clearing stages 5-8 and 6-6 respectively. 2. Added Spirit bosses **Ridge Tortoise Tormu** and **Frost Direwolf Fenrik**, along with 4 enemy types, 12 exclusive equipment items, dedicated battle scenes, boss skills, and side quests. 3. Added the new Spirit bosses and enemies to the Endless Tower’s random enemy pool. 4. Offline Expeditions now support Outer God and Spirit stages. Complete a stage to record its battle efficiency and enable offline rewards, including exclusive drops. 5. Fixed the white-square visual bug in **Hawk Assault**. The hawk now dives diagonally onto its target. 6. Updated **Wolfpack Rush** to feature gray wolves. 7. The White Wolf now scales with its master’s final stats, including bonuses from allocated attributes, equipment, promotions, and talents.
1. Added affix tooltips to the reroll screen, showing the current value, maximum value, and possible roll range. 2. Hover over the Beastmaster’s White Wolf in battle to view its HP, physical attack, defense, speed, shield, accuracy, evasion, critical stats, and Bite skill description. 3. Fixed Hawk Assault appearing as a white square. The hawk effect now renders correctly with a transparent background.
1. Added the **Beastmaster**, who fights alongside a White Wolf across two formation cells. Skills include Mend Beast, Hawk Assault and Wolf Pack Charge, while the wolf uses Bite. 2. Increased the recruitment limit to **30 heroes** and added scrolling to Member Management. 3. Added item locking. Locked items display a padlock and cannot be sold, but remain usable and equippable. 4. Optimized bulk and same-type selling to reduce stalls when selling large quantities. 5. Offline equipment rewards now follow auto-sell settings, with immediate coin sounds and sale effects. Ancient Books are never auto-sold. 6. Added **Invisibility Potions**: the user becomes invisible for 4 action cycles, guaranteeing evasion against enemy single-target attacks and skills. Area attacks and existing damage-over-time still apply. 7. Alchemy Bombs now deal fire damage to all enemies equal to **150% of the higher of the user’s Physical and Magic Attack**. 8. Expanded Help with explanations and examples covering attack, defense, resistance, accuracy, critical hits and shields.
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