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Tiny Vessel

Tiny Vessel

by Lazy Frog Games

Price Free
Avg Players 0
Released Q1 2027
Action RPGCasualDesktop CompanionFree To Play
Offline progress
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Tiny Vessel pairs idle progression with light action-RPG combat as a crash-landed crew battles through an alien environment in a persistent window. You equip your team with real loot, expand your vessel through a relay system, and descend into increasingly dangerous depths that require gear upgrades—all while the game runs in the background. It's built for players who want meaningful advancement without demanding constant attention.

About this game

Players, last 21 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

Demo update: the crew holds the Hollow, and the press picks its tier

5 days ago
Quite a few of you found it odd that the crew walked back to the crash site after the Surface's last boss fell. Fair. With nothing to descend to yet, they now patrol the Hollow instead, from its first stage to its boss and around again, at its difficulty and its pay. The Log says so each lap. The walk back also dropped your away pay to the first stage's rates. That is gone with it. The press picks its tier. A CHIP TIER tab sits left of RUN: it starts on the best tier you have found, a click steps through the tiers you have seen, a right-click steps back. The chip comes out at that tier for that tier's alloy, so the earlier alloys piling up in your Cargo press earlier chips, the feed for fusing chips up a tier. Also fixed Middle-click locks an item in the Cargo too. The padlock and the tooltip were already there, but the click only worked in the inventory.A Fabricator output no longer slips out of sight when the inventory and the Cargo are both full. Switching tabs, or a save while you held the item, could leave it in no cell at all. It was never deleted and came back once a cell was free, but you had no way to know. Now the output stays in its slot and a held item stays in your hand until there is room. No reset. Keep the reports coming. Where you stall, where you wipe and what you want next is what I read every day.

Demo update: Status Power for every status, and the Relay's lines

7 days ago
Status Power used to raise only the ticks of bleed, poison and burn. Now it makes every status stronger. A cryo slows more, a phase shift lets the next hit ignore more armor, a stun and a hack last longer, a desync makes the target hit itself more often. Each grows from its base toward its own ceiling and never reaches it. The ticks keep no ceiling. The Voidcaller's Resonant Decay finally does something. Its Gravity Well and Shard Storm never read the stat before. A Voidcaller who takes that pick freezes harder and phases deeper the further the run goes. Also fixed Phase shift, hack and desync now work on enemies. A phase-shifted enemy takes the next hit through half its armor, a hacked enemy's regen aura is offline, a desynced enemy takes less damage but swings at itself a quarter of the time. Before, the Voidcaller's Shard Storm phase-shifted enemies and nothing read it.The Relay's lines mean prerequisites again. A rung's gate is drawn as a short rail from the trunk at the node's own rung, never as a line climbing through the column above it, so unrelated nodes no longer look chained. Every node on a rung has its own column. No reset. Keep the reports coming. Where you stall, where you wipe and what you want next is what I read every day.

Demo update: three save slots

8 days ago
Small one. Quite a few of you wanted to try another crew without throwing away the run you had, so the demo now has the same three save slots as the full game. They are in Settings: start a new run in an empty slot, name it, switch back any time. Your current run is the first slot and nothing happens to it. Demo progress still resets when the full game releases. The note above the slots says so. Also fixed The ability tooltip on the Crew console showed an empty dark band under its text. It does not anymore. Keep the reports coming. Where you stall, where you wipe and what you want next is what I read every day.

Posts come from Steam's official announcements feed.

Looking for something to play next? See the best idle games on Steam, ranked by real player counts.

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