This update fixes Steam build leaderboard uploads, adjusts how Court auction proceeds and bids work, adds an option for training dummies to fight back, and revises the four new heroines' battle sprites and gear effects. Steam build leaderboards Fixed an issue where uploading a build did not actually submit it to Steam. This is why other players' records were missing from the global boards. Steam accepts at most 10 uploads every 10 minutes, while Upload My Build updates 24 boards. The board you are viewing now uploads first; the rest are queued in the background. Uploading all of them takes about 20 minutes, and the leaderboard screen shows how many are still queued. Unfinished uploads are not kept when you close the game; use Upload My Build again next time. If the Steam leaderboards cannot be reached, the local board now shows the reason. If the connection fails while Steam is still starting or signing in, the game retries after one minute. Everlasting Night Court: auction proceeds and bidding Helpers who have already used their weekly lockout for that boss now receive an equal share of the Gold Ingots from completed auctions, just like everyone else. Their share is no longer converted into resources. Helper attendance rewards still convert into resources as before. You can bid on several items from the same kill. After winning an item for your class, you can keep bidding on shared accessories or gear for an alt. Winning still uses that character's weekly lockout for the boss, and it is only counted once per character. Fixed the auction panel incorrectly marking a bidder as a helper after they won an item. Because the bidding and payout rules have changed, v1.2.1 cannot share a multiplayer room with earlier versions. Everyone in the party needs v1.2.1. Training dummies Added a dummy attack option. With retaliation enabled, the dummy attacks at a normal enemy's rate and deals the damage of a normal enemy in the current stage. This lets you test Thorns, block counter...
The roster grows from four heroines to eight with Tia the Machinist, Igni the Dragonkin, Vera the Necromancer and Yunyao the Cultivator. Each brings a resource mechanic, six skills, three talent paths, class equipment and a personal story. This update also adds build leaderboards, training dummies, an active-effect list, the Ember Furnace, and changes to inventory management and movement in combat. Four new heroines Machinist — Tia An artificial mind left behind by the Ark. Tia uses Intelligence, ranged lightning attacks and control over the battlefield. Basic attacks and skills build Heat. More Heat increases damage, but reaching the limit causes a venting explosion and briefly prevents skill use. Talents and equipment can change this cycle. Her six skills cover turrets, a railgun, a protective field, a prism beam, gravity control and overclocking. Her three paths focus on turret coordination, sustained beam damage, or force-field and gravity control. Dragonkin — Igni The last child of the ancient Emberwing dragon. Igni is a Strength-based melee heroine who fights with fire. Dealing and taking damage builds Dragon Blood. Filling it activates Dragon Form, increasing damage, reducing incoming damage and empowering her skills. Her six skills cover dragon breath, a roar, scale defenses, a diving attack, a tail sweep and battlefield-wide flames. Her three paths build around sustained fire, aerial assaults, or the Dragon Form cycle. Dragon Form now has its own dragon sprite on the battlefield, including movement, facing and combat animations. Igni returns to her human sprite when the form ends. Necromancer — Vera A keeper of the lamps. Vera is an Intelligence-based heroine who fights at medium range with corpses, summons and curses. Defeated enemies leave corpses that certain skills consume, supporting skeleton armies, corpse explosions and curse-based damage. Her six skills cover summoning, a march of the dead, a bone prison, a curse, corpse explosions and scythe attack...
The v1.1.1 preview update is now available for Windows and macOS. This update strengthens Hunters and Paladin Thorns while improving combat movement and raid synchronization. Hunter buffs Falcons now deal Lightning damage and benefit from raid skill-damage bonuses. They inherit 50% of critical chance by default, or 100% with the Shepherd 4-piece bonus. Falcon Strike and Falcon Cry attack-speed bonuses now stack, reaching 3x speed together. Rain of Arrows can be recast, with up to three simultaneous streams. Capstone changes: Eagle Eye also affects skill arrows, Beastmaster dives deal splash damage, and Riposte empowers the next damaging skill. Passive damage increased by 100%. Multishot, Explosive Arrow and Blast Trap damage coefficients increased by approximately 27%. Paladin Thorns rework All incoming damage now triggers Thorns, including ranged, area and encounter damage. When there is no source, retaliation targets the nearest enemy. Dawnlight Oath 2-piece, Thorn Oath: blocking reflects 200% of the blocked damage and adds 3x Thorns. Combat feel Heroes walk back after skills move them beyond their tether. After clearing a wave, they wait 2.5 seconds before returning. Automatic progression within the same area preserves their position. Bleed, Burn and Pain Conversion damage displays are grouped every 0.5 seconds to reduce repeated flashes and floating numbers. Chasing Whirlwind lasts 50% longer. Without Blade of the Gale, the chase deals 30% damage every 0.3 seconds. Shared raid combat The host synchronizes boss position, threat, skill timing and impact locations. Tank classes have 3x threat weight. Basic attacks target the threat holder; slams and meteors resolve at their impact locations. Party starting positions are staggered by party order. Update frequency increases from 4 to 10 times per second. Teammate casting effects are synchronized, with class-colored teammate damage numbers above the boss. Before you play Every party member must update to v1.1.1 and cr...
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