Every Pixel Must Go
by Tadas Stankevicius · Published by Tadas Games
Media
Every Pixel Must Go strips a game world down to its component pixels, then tasks you with obliterating all of them through purchase-driven upgrades and automated destruction systems. You'll accumulate destructive power to clear sprawling terrain, watching progress accumulate as your vortex consumes the pixel-based landscape. It's designed for players who enjoy watching exponential growth and optimization in idle games, with the satisfaction of methodically erasing an entire dimension.
About this game
Every Pixel Must Go is an incremental destruction game where the goal is to clear every pixel from a dimension through upgrdes and automation. Break apart terrain made up of hundreds of thousands of pixels, pull them into your vortex.
Players, last 19 days
Peak 0 · Low 0Daily peak concurrent players, sampled once a night from Steam.
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