▼ Not recommended
3 hrs
Edited because it seemed harsh hindsight:
Symmetry has potential but right now I do not recommend it even though you would get a decent amount of playtime for your money.
I love difficult games but at the moment this game is not what I would call fun, it's just tedious. The storytelling is not strong enough to be a redeeming quality for the gameplay. It never feels like any progress is being made because of how often the AI breaks modules. The weather patterns increasingly become too dangerous to brave and resources are further and further away as well. It seems as if you make one mistake and lose a crew member then you cannot keep up with the scaling difficulty. There doesn't seem to be any new gameplay as you get further in, just more micromanagement. And the crew members automatically do the same task they were last assigned -- on repeat -- even if they're close to death. This is infuriating on your fifth attempt, let alone twenty. The game is figuratively making sure your babies dont stick forks into power outlets. There's not much else besides minimalistic art that wants to die.
I realize that the devs probably intended to make the game frustratingly difficult. But unlike Dark Souls or other "difficult" games, Symmetry never provided satisfaction. It did provide mind-numbingly high amounts of clicking and scrolling. The interface is clearly designed to make it difficult to watch over all my crew at once but add the incessant need to override previous orders and I found it unfun even with the pause feature.
Symmetry continously moves the goal post to keep you busy and increase difficulty but the minimal amount of information provided to the player makes every decision feel like a gamble. And I could see that being both good and bad. But after 20 days pass in-game, it doesn't seem like your choices even matter because of how much goes wrong all at once and how short your windows of opportunity are for recovery.
The game seems really cool in concept but the execution seems to have unintentionally crossed the line between difficult and unintuitive.
Thanks for taking the time to read this.
Edited to add further feedback:
One thing that kept killing my immersion. Why would I need a wood stove to heat what seem to be electric coils when I have an electric generator that has the capacity to rapidly charge a backup battery. If they're actually vents and not heaters then my mistake. It seems like the devs put significant effort to bring this realistically harsh environment to life but every time one of those coils broke I could only question the efficiency of heating the base.
One thing that I think that could be done better is the weather station. It only tells me what the immediate weather is, as far as I know. Which the art has already done a great job of doing. Yeah, it's nice to know an exact temperature but shouldn't a weather station help forecast as well? Even if it's just a short while. That would really help make it feel like my choices are meaningful instead of what seemed like pure RNG.
I appreciate the quick response from the devs, thanks again!
Symmetry has potential but right now I do not recommend it even though you would get a decent amount of playtime for your money.
I love difficult games but at the moment this game is not what I would call fun, it's just tedious. The storytelling is not strong enough to be a redeeming quality for the gameplay. It never feels like any progress is being made because of how often the AI breaks modules. The weather patterns increasingly become too dangerous to brave and resources are further and further away as well. It seems as if you make one mistake and lose a crew member then you cannot keep up with the scaling difficulty. There doesn't seem to be any new gameplay as you get further in, just more micromanagement. And the crew members automatically do the same task they were last assigned -- on repeat -- even if they're close to death. This is infuriating on your fifth attempt, let alone twenty. The game is figuratively making sure your babies dont stick forks into power outlets. There's not much else besides minimalistic art that wants to die.
I realize that the devs probably intended to make the game frustratingly difficult. But unlike Dark Souls or other "difficult" games, Symmetry never provided satisfaction. It did provide mind-numbingly high amounts of clicking and scrolling. The interface is clearly designed to make it difficult to watch over all my crew at once but add the incessant need to override previous orders and I found it unfun even with the pause feature.
Symmetry continously moves the goal post to keep you busy and increase difficulty but the minimal amount of information provided to the player makes every decision feel like a gamble. And I could see that being both good and bad. But after 20 days pass in-game, it doesn't seem like your choices even matter because of how much goes wrong all at once and how short your windows of opportunity are for recovery.
The game seems really cool in concept but the execution seems to have unintentionally crossed the line between difficult and unintuitive.
Thanks for taking the time to read this.
Edited to add further feedback:
One thing that kept killing my immersion. Why would I need a wood stove to heat what seem to be electric coils when I have an electric generator that has the capacity to rapidly charge a backup battery. If they're actually vents and not heaters then my mistake. It seems like the devs put significant effort to bring this realistically harsh environment to life but every time one of those coils broke I could only question the efficiency of heating the base.
One thing that I think that could be done better is the weather station. It only tells me what the immediate weather is, as far as I know. Which the art has already done a great job of doing. Yeah, it's nice to know an exact temperature but shouldn't a weather station help forecast as well? Even if it's just a short while. That would really help make it feel like my choices are meaningful instead of what seemed like pure RNG.
I appreciate the quick response from the devs, thanks again!
217 found helpful
Steam ↗
Comments
Log in to leave a comment.