▼ Not recommended
15 hrs
This game has some serious balancing and design issues.
First, the game isn't really idle - main mechanic is about looting items that drop from monsters, and for that you have to be actively playing the game (items disappear after several seconds).
Second, the reason why looting the items is the main mechanic is because item quality keeps increasing as your average item strength grows. No matter which zone you are in or what heroes you have. So you could practically stay in one zone and keep looting better and better gear. And power from gear quickly overshadows base strength from heroes.
Third, because of the looting mechanic, and how gear becomes the main source of power - gold becomes useless. At first it may not seem that way because you keep unlocking new heroes which at first are stronger than gear. But as you reach final heroes you find out that gear is the only way forward and there is no point buying further levels for heroes.
Fourth, you quickly learn that the only factor affecting the speed of your progress is the speed at which you loot items. Which means that it's actually preferable to NOT move into further zones and just keep farming gear on monster which die in 1 second. Oh, you can't go back to earlier zones, so getting forward actually means slowing your progress (monster die slower -> you loot less items -> item strength grows slower)
Fifth, gear stats are messed up. Bonuses that increase critical damage or chance are useless. Bonuses that increase gold drops are useless because gold is useless. Bonuses that increase damage by percentage are useless, because they increase it by percentage of base strength, before items are applied. The only meaningful bonus is the flat damage increase.
Sixth, ascension bonuses are useless once you understand that 5% damage increase can be attained by simply looting items for 2 more minutes. Boss timer bonus is useless because you simply don't want / need to go ahead, because that will only slow your progress.
First, the game isn't really idle - main mechanic is about looting items that drop from monsters, and for that you have to be actively playing the game (items disappear after several seconds).
Second, the reason why looting the items is the main mechanic is because item quality keeps increasing as your average item strength grows. No matter which zone you are in or what heroes you have. So you could practically stay in one zone and keep looting better and better gear. And power from gear quickly overshadows base strength from heroes.
Third, because of the looting mechanic, and how gear becomes the main source of power - gold becomes useless. At first it may not seem that way because you keep unlocking new heroes which at first are stronger than gear. But as you reach final heroes you find out that gear is the only way forward and there is no point buying further levels for heroes.
Fourth, you quickly learn that the only factor affecting the speed of your progress is the speed at which you loot items. Which means that it's actually preferable to NOT move into further zones and just keep farming gear on monster which die in 1 second. Oh, you can't go back to earlier zones, so getting forward actually means slowing your progress (monster die slower -> you loot less items -> item strength grows slower)
Fifth, gear stats are messed up. Bonuses that increase critical damage or chance are useless. Bonuses that increase gold drops are useless because gold is useless. Bonuses that increase damage by percentage are useless, because they increase it by percentage of base strength, before items are applied. The only meaningful bonus is the flat damage increase.
Sixth, ascension bonuses are useless once you understand that 5% damage increase can be attained by simply looting items for 2 more minutes. Boss timer bonus is useless because you simply don't want / need to go ahead, because that will only slow your progress.
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