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Clicker Guild

Clicker Guild

by Fox Dawn

★ 55%
Price Free
Avg Players 3
Reviews 668
Released Dec 16, 2016
CasualClickerFree To PlayFree to Play
View on Steam ↗

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About this game

What players are saying

▼ Not recommended 15 hrs
This game has some serious balancing and design issues.

First, the game isn't really idle - main mechanic is about looting items that drop from monsters, and for that you have to be actively playing the game (items disappear after several seconds).

Second, the reason why looting the items is the main mechanic is because item quality keeps increasing as your average item strength grows. No matter which zone you are in or what heroes you have. So you could practically stay in one zone and keep looting better and better gear. And power from gear quickly overshadows base strength from heroes.

Third, because of the looting mechanic, and how gear becomes the main source of power - gold becomes useless. At first it may not seem that way because you keep unlocking new heroes which at first are stronger than gear. But as you reach final heroes you find out that gear is the only way forward and there is no point buying further levels for heroes.

Fourth, you quickly learn that the only factor affecting the speed of your progress is the speed at which you loot items. Which means that it's actually preferable to NOT move into further zones and just keep farming gear on monster which die in 1 second. Oh, you can't go back to earlier zones, so getting forward actually means slowing your progress (monster die slower -> you loot less items -> item strength grows slower)

Fifth, gear stats are messed up. Bonuses that increase critical damage or chance are useless. Bonuses that increase gold drops are useless because gold is useless. Bonuses that increase damage by percentage are useless, because they increase it by percentage of base strength, before items are applied. The only meaningful bonus is the flat damage increase.

Sixth, ascension bonuses are useless once you understand that 5% damage increase can be attained by simply looting items for 2 more minutes. Boss timer bonus is useless because you simply don't want / need to go ahead, because that will only slow your progress.
119 found helpful Steam ↗
▼ Not recommended 7 hrs
Cool job guys, you released an idle/clicker game with no save function. ♥♥♥♥♥♥♥ really?

EDIT DEC 17 8PM EST: Save issue ostensibly patched. Leaving rating as is at current until functionality is certain.

Save seems to work now, but a new issue is apparent. When spending stars to upgrade an ancient, it consumes a number of stars equal to the value to upgrade for the next step. The first step says it takes 5, but it actually consumed 6.
104 found helpful Steam ↗
▼ Not recommended 32 hrs
The art style to this game is probably the best I have seen from a clicker game and the loot mechanic is a very unique and cool addition to the gyme type.

However, they are really the only positive things I can say about this game. That characters take a lot of money to upgrade and the grind to get that money is a long boring stretch. At the time of writing this I have 167 hours of game time logged with only roughly 10 hours of that being active use of the game (Do not take this as I love the game, I just have an addictive personality and continuously have about 5 clickers games open at any one time). The money accumulation when the game is closed only lasts an hour and you only get a pittence, forcing you to leave the game open in the background for extended periods of time to make any headway. I have also noted that when left open for too long, say 8 or 9 hours, it causes my computer to slow down considerably.

For a free game it is decent but a little too active to be an idle game that shows results in a realistic time frame such as Clicker Heroes or Sakura Clicker.
49 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

[FIXED] Save Game Issue - Fixed

3461 days ago
Dear Clickers, Thanks for your feedback, bug reports and support in the last 24 hours. We worked hard to get the save game error fixed and also included some improvemetns of the game which where suggested in the forum Here a small overview: Fixed: Save game resetts when no internet connection is available Double Damage from crystal shop not working properly - Included a warning message before ascention is activiated Further details are available in the community forum. If any further issues arise we are looking forward to your feedback and reports so we can fix anything as soon as possible ! Well then, Have fun clicking !

[FIXED] Save Game Issue - Fixed

3461 days ago
Dear Clickers, Thanks for your feedback, bug reports and support in the last 24 hours. We worked hard to get the save game error fixed and also included some improvemetns of the game which where suggested in the forum Here a small overview: Fixed: Save game resetts when no internet connection is available Double Damage from crystal shop not working properly - Included a warning message before ascention is activiated Further details are available in the community forum. If any further issues arise we are looking forward to your feedback and reports so we can fix anything as soon as possible ! Well then, Have fun clicking !

Clicker Guild - Release

3462 days ago
Dear clicker fans, today is the day of our release and we are very happy to see it launch on Steam. Are you ready for the loot system and a challenging clicker? We are and hope that you are as well, so let the clicking begin. Recruit guild members, unlock skills by leveling them up and show the monsters who's the strongest. You can also strengthen your recruits by collecting items or increase the total damage by favors. There is an neverending road with monsters ahead, so be sure to keep up. So good luck finding the best loot possible and of course - have fun!

Posts come from Steam's official announcements feed.

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