World of One casts you as a traveler navigating whimsical, dangerous worlds inspired by The Little Prince, solving puzzles and dodging traps across planet-sized environments. The game combines platforming with exploration and combat against grotesque creatures, though its physics-based puzzles and precision requirements prove frustrating for many players. Best suited for fans of atmospheric indie adventures like Limbo who have patience for trial-and-error level design.
About this game
You are about to get on a journey around small planet-like worlds as if you were in the Little Prince's world. However, these ones are filled with monsters that are striving to kill you, deadly traps and riddles, which require you to be quick-witted and attentive.
What players are saying
▼ Not recommended5 hrs
Great asthetic and beautiful visuals, but it's another one of those gotta-hit-the-exact-pixel kind of games. I really wanted to like this, but when I got about halfway through I realized that I was forcing myself to keep playing, so I quit and went outside.
Strange and irregular game in many ways. Similar to limbo, this one also have combats against nightmare's creatures, which is a good point. Some puzzles are very creative and original (even better than Limbo's puzzles), while others just don't have any sense apparently (like the amusement park's code). Some levels and bosses are really easy (the worm or the final boss for example) while others were close to become frustrating (like "the protector"). History and ambient are interesting, but they lead to an awful ending with no sense. Graphics and music are really nice and immersive, but there is no voice acting at all. I have mixed feelings after finishing this game, but overall it deserves to give it a try as it is not a bad game though.
Uunresponsive, cumbersome physlcs puzzle-platforming. Essentially invisible death traps ("roses") you must die on, at least once, to make them visible. How "fun." This has some more adventure elements than Limbo, like a simple inventory system. Just another "Remember Limbo?" Game. Yay. I couldn't stand to play it more than 10 minutes, honestly. It just doesn't feel good, or even look particularly good. The writing did not exactly start on a strong note either. There might be more to this game, but be cautious about the positive rating. Look at how many "received product for free or was compensated" reviews there are here...
Hi, dear friends! We decided it would be unfair to leave our game where it currently is and forget about it. So, we gathered our entire experience, your feedback, and our willingness to make this world a bit better and prepared this enormous patch for you! It makes grim “World of one” more friendly. We uprooted many things that distract you from the journey and ruin the atmosphere. We removed a huge number of unfair cases which lead to unpredictable deaths or long paths from a checkpoint. Also, we have fixed a bunch of technical issues. And we keep working hard on making our project better. We will be glad to see old and new players on our planets! We redesigned the checkpoint system Interactable and quest objects are highlighted Improved our combat system. Now it is more engaging Boss-battles improved We’ve thrown away some clunky puzzles and changed the planets a bit We improved stability and performance
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29023662/78cc8f0a67b921eafeb6e439dccfd89737debd89.png Small bug fixes Chinese localisation fixes
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29023662/78cc8f0a67b921eafeb6e439dccfd89737debd89.png Small bug fixes Chinese localisation fixes
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