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Wooden Battles

Wooden Battles

by Unknown

★ 79%
Price $9.99
Avg Players 1
Reviews 527
Released Dec 22, 2017
ActionAuto BattlerCasualFunny
View on Steam ↗

What players are saying

▼ Not recommended 0 hrs
The gameplay is roughly what you'd expect. Just like setting soldiers up as a kid, and that's cool.

Thing is, you don't control your troops once you kick off the battle, at all. You have a toggle switch that you use when you're placing units, that is set to either 'offense' (walk towards the enemy base) or 'defense' (stand and wait). Now this is when you're PLACING units. So don't put your units down and then hit the toggle switch.

So there's one button. That's it. And it's buggy. After the first wave of enemy troops is wiped out, you get to rebuild and add more troops and so on. Then the second wave kicks off, where you get all of the troops from the first wave, you kill them all, then another wave of troops shows up without a break on your end. When the second wave hits, all of your troops default to 'offense', walk all over your fortifications, crushing them, and proceed to get shot to pieces.

Ordinarily I wouldn't be this bothered over a bug. But there's only ONE BUTTON AND TWO SETTINGS FOR IT. That's all you can do strategically as a player. So how does that not work right?

It's like, guys, you had one job.

AFAIK Wooden Battles is not in early access. So if even something that basic doesn't work properly, that you can uncover in 5 minutes of play, then what other issues are waiting for me? And how much effort will be made to fix them, given the game is complete? I don't know, but I'm not paying money to find out.

****EDIT****

I came back here to respond to some fanboy, but since reading the review page again I want to add that I think there's something fishy going on with the reviews here.

Look at all the positive reviews before 12/29. Pretty much all of them are saying negative things about the game, but giving a thumbs up anyway. Even the fanboy attacking me clearly had no ammunition. Before, I thought this was just another game that didn't make the cut, but now it looks like someone is being sketchy.

Even if you ignore my review, don't buy this game because of an overall positive rating. It's not trustworthy. Watch a let's play or two first.
99 found helpful Steam ↗
▲ Recommended 3 hrs
a good game, but it would be greatly, greatly appreciated if you add a way to leave battles if things go sideways so you dont have to exit the game by pressing the windows key and restarting the game,

overall pretty good and i do reccomend

edit: the ability to stop or exit the game during battles has been included (which is really good) new units are being added adding more to do, but, it also be great if more missions were added
60 found helpful Steam ↗
▲ Recommended 0 hrs
Remember being a kid and lining up a bunch of plastic dudes to send at each other? This is that same idea in a videogame, where you don't have to spend a small fortune to get a nice big battle. I've been toying around in sandbox so far and while I've run into some pathfinding issues and an annoying inability to end a fight that's either stalemated or needs tweeking, it definitely works as a callback. Absolutely worth 5 bucks.
34 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Wooden Battles 2?

469 days ago
Hello everyone, it's been a while! It has been a while since I made any updates. I apologize for that. Today, I have some news to share. Initially, I was making regular updates for this game, but as time went on, other things in life came up. I had to prepare for some exams, deal with my professional life, and I also had other game ideas I wanted to explore, so I ended up putting development of this game on hold. I have been meaning to get back to it, but days turned into weeks, weeks into months, and then into years. And here we are. I always felt that if I could make this game all over again, I would have done things differently. I feel like I have learned a lot as a developer since this game was originally created. I felt like I could do it better. But at the same time, re-making the whole game from scratch would be tiresome. So for a while, I was playing around with it, but wasn't sure where to go with it. It didn't really make sense to recreate the whole game from scratch, and replace this game with it. I thought that maybe a sequel was the right decision. Doing it all from the very beginning again would allow me to plan things better, and add things like vehicles and aircraft to the game. For the past year and a half or so, I have been experimenting on a sequel to Wooden Battles. I have been making some short videos on my youtube channel showing the progress. I have decided that it's time to make a Steam page, and collect some feedback. But the thing is, I am not really sure what the community really wants. I have been keeping you all in the dark all these years. So what would you all like to see? Do you think a sequel is the right decision? Any suggestions where to go from here? Let me know your feedback! Thanks everyone! SP. https://store.steampowered.com/app/3461440/

Mines and Turrets

2556 days ago
Hello everyone! Time for another update. In this update I am adding mines and a few turret types. They cost "block currency," the same currency you use for blocks and structures. They also work the same way that blocks do, so if you don't have any units left, just the mines and/or turrets, you will lose the battle. I may change that later on, I will see. Mines work on a proximity basis, when enemy units get near them, the mines explodes dealing AOE damage. I originally was planning to make the mines invisible, and maybe make it so that nearby officer can reveal mines. I may modify how mines work later on. Turrets are stationary, and have a limited angle of rotation. It means that they can only target units that are in a narrow cone in front of them. There are currently two types of turrets, the Fort Cannon, and the Fort Gun. The Fort Cannon is similar to the ordinary cannon, while the Fort Gun is similar to the Gatling Gun. My original plan was to have the turrets have limited ammo but for now I made them with infinite ammo. I may change that later on. In the next update I hope to add a way to overwrite the 4 pre-made structures with your own. This feature is already partially implemented in the game, but currently it's disabled. I need to work on it a bit more before I can release it. I also want to experiment with the idea of a player controlled unit for Conquest Mode. Perhaps some sort of hero unit that can level up and get new weapons and skills. I will see if something like that will work with this game. That is all for now. Thanks!

Block Materials, Unit Drag Selection, Copy/Paste

2586 days ago
Hello everyone! It's been a while since the last update. I've been busy with some personal things plus I had some difficulties with some of the added features, but here is another update. First, I'm introducing block materials. Instead of only wooden blocks, there are now rubber and reinforced wood blocks for all types. There are 3 buttons at the top of the block UI that allow you to select the material. Reinforced wooden blocks are the strongest, and also most expensive. Rubber blocks are slightly cheaper and weaker than reinforced blocks, but they bounce back cannon balls. Wooden blocks are the original blocks that were already in the game. Next, I've added the option to select multiple units at once during the building phase. You will notice that there is a button that says "ISO" next to the play button. This button toggles between top down isometric view, and the normal 3D view. While in ISO mode, you can click and drag with the mouse button to select multiple units. When multiple units are selected you can press the M key to move them, the C key to copy them, and the Delete key to delete them. This works with blocks as well. I've also added an Autosave option to Conquest Mode. The game will periodically save your progress from time to time, in case you forget to save. Some bugs have been fixed as well. That is all for this update. I'm hoping to add some turrets, and maybe mines in the next update. Thanks!

Posts come from Steam's official announcements feed.

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