The Bibites is a digital life simulator where you observe evolving creatures adapt, compete, and develop across generations. Rather than micromanaging, you set initial conditions and watch as neural networks and genetics drive their behavior—or directly engineer creatures to test in challenge scenarios. It appeals to players fascinated by emergent systems, evolution, and ambient gameplay that rewards long-term observation.
About this game
Explore real digital life in The Bibites! Play god by guiding your bibites on their evolutionary journey or engineer your own. Analyze their Neural Network brains and genetic information as they adapt to their environments. Save your favorites and test their strength in Challenge Mode!
What players are saying
▲ Recommended1 hrs
I love seeing how my lil' guys evolve and chase each other! This game scratches the itch I've had for a god sim based around evolution. It's easy enough to pick up and play, and does a great job showing visual data. I've been able to follow lineages survive multiple extinctions, or watch migrations. There is nothing else like this on steam, trust me I've checked. $10 is MORE than fair for such a passion project.
Thank you Léo for creating such an amazing program!
digital microbiome. played it hundreds of hours before it was on steam. beautiful to watch.
BUY: 1- a cheap monitor 2- a cheap box pc 3- grab a drill and nail them to your wall 4- install steam & this game. run it 24/7 5- you got something nice in your hall.
Changes Made Red Death Settings available for all users Added Simulation Setting to enable/disable corpses Corrected scenarios and templates capitalization to fix issues for Linux builds Significant Improvement to performance of corpses Fixes Fixed Latch function tooltip Fixed Custom Templates being able to replace default templates Fixed bibite field of view display bugs when toggleing hiding/showing (or reviving dead bibites) Fixed bug that created zombie bibites when spamming kill/revive Fixed Layering issue in the ancestral lineage panel, where selected bibites would never show armor
It's been a long time coming, but 0.6.3 is now out for the full public! We have a lot of new stuff to cover, so let's get right into it:Settings Animators / SeasonsYou can now create animation curves for settings, so they change gradually and automatically over time!You can specify any number of settings to follow a given curve. You only need to specify the base for each, and the settings animator will take care of the rest! The curves function multiplicatively, so that's why it's important to pick the bases correctly. In the example above, since the curve oscillates around 1.0 with an amplitude of 0.5, this means that the global fertility will oscillate around 10uE, with an amplitude of 5uE. Every 10h, the fertility will increase to 15uE, go back down to 5uE, and then return to 10uE, to then repeat the cycle. This had to be done so a single animator could animate many different settings together, even if they had wildly different scales and ranges. Since the animation curve is a spline that you can edit pretty freely, this allows you to make pretty much any curve you want (\ to add/remove points)And the ability to create as many animators as you want allows you to create environments that are a lot more dynamic and interestingCorpsesLook at all these disgusting, decomposing corpses!! Corspes have been a requested feature for a long time, so it was about time I delivered! Now, when bibites have their health drop to 0, they won't explode into meat anymore! They will turn into a corpse! A bibite, but brain dead, and with no active processes, that will slowly decay... and then explode into meat.... Corpses will slowly decay based on their previous metabolism (simulating their remaining metabolic processes slowly cannibalizing their carcass's integrity to hang on to existence)This can be sped up with attacks from other bibites, or even collisions.As this happens, the bibite will slowly turn ashen, then red when getting close to 0 integrity. Also, as they decay, corpses ...
Back By Popular Demand!We are Hosting Another Official Tournament Get ready for the second official bibite tournament, a Bibite's Battle Royale! If you missed the first tournament, here is how it went.The map features a deadly "Red Death" algae bloom that creeps in from the edges, forcing bibites to the center. It's toxic to bibites and consumes pellets. Bibites can detect it by the red pheromones it produces. Subscribe to Full Map hereThe diverse map includes four biomes. Each biome has a limited number of finalist slots proportional to its biomass.BiomesThe Desert - 3 slots Subscribe hereA desolate area sparsely covered with plant and meat pellets, with a few hidden oases sprinkled in. A potential home for scavengers suited for the harsh environment.The Swamp - 6 slots Subscribe here Rings of plants surrounding pools of decaying meat, perfect for carnivores and rugged herbivoresThe Grassland - 5 slots Subscribe here Many small plant pellets evenly distributed, ideal for grazersThe Jungle - 10 slots Subscribe here Rich in large and small plant pellets for herbivores of all shapes and sizes.You can also download maps here and place in your scenarios folder at this path:C:\\Users\\*YOU”\\AppData\\LocalLow\\The Bibites\\The Bibites\\Scenarios(There was a bug with the red death in 0.6.2 make sure to update to 0.6.2.1 if you use itch.io, done automatically if you use steam)IMPORTANT! Helpful hints and map information:Selection Round Free-For-Alls: For each of the four biomes, we will run a selection round free-for-all. The rounds will end once the number of species remaining is equal to the biome slot count. Those surviving species will be finalists and move on to the Battle Royale.15Ku map sizeThe Red Death will sit at the periphery of the map but will not encroachThe Main Event: Battle Royale: Finalists (5 individuals per bibite) spawn in their chosen biome. Red Death will slowly advance creating a small central safe zone in 5hrs and finally completely covering the ma...
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