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[table]
[tr]
[td]Gameplay:[/td]
[td]9/10[/td]
[/tr]
[tr]
[td]Sound:[/td]
[td]7/10[/td]
[/tr]
[tr]
[td]Graphics:[/td]
[td]8/10[/td]
[/tr]
[tr]
[td]Final Rating:[/td]
[td]8/10[/td]
[/tr]
[/table]
👍
Pros: 👍
Excellent hybrid of both Tower Defense and Clicker
Cheap Price
Lots of Play time
Tons of mechanics
👎
Cons: 👎
Repetitive Sound
Overview
This game is extremely cheap for the amount of playtime available. There are a ton of mechanics to learn, though the problem is that the game doesn’t explain itself very well. The game is a combination of clicker and tower defense. Enemies can be clicked to do damage. The damage is low at first, but it can be upgraded with primes, which are one of the many resources gained by killing enemies. The tower defense portion of the game is the main mechanic of the game. Towers can be built on one of the many squares on the map and do varying amounts of damage and can only hit certain types of enemies. Towers can be upgraded quite a bit. One of the main mechanics is the restart. Every time the player runs out of lives, the wave count restarts. Every single resource collected is kept between restarts except money. It is for this reason that the money upgrades are one of the most important. It allows a player to build more towers before the player restarts.
Game Breakdown
🎮
Gameplay: 🎮
Clicker Gameplay
One of the two main mechanics in the game are the clicker-style gameplay. Every time a player clicks on a monster, it takes damage. Thankfully, a damage number appears around where the cursor was clicked. This allowed me to better calculate how many clicks I would need for a monster. Monsters also have health numbers that appear over their heads. The clicker gameplay is pretty straight forward, and I found it a fun distraction while I waited to gain money to build towers. I think that clicking would feel a bit more useful if the damage started off higher. As clickers go, it wasn’t hard to click monsters. The hitboxes for the monster are also quite forgiving. Every click registered where I wanted it to occur, and everything felt smooth. I often just left dealing damage up to my towers.
Tower Defense
Tower defense is the other of the two main game mechanics. This mechanic feels like the more useful of the two. The map is arranged into a grid and a tower can be built onto every square. The amount of towers on the screen all shooting at the same time can be quite high. Almost every tower has some limitation as to what it can shoot. Some only attack air enemies and some only attack ground. The towers that can attack both have caveats to them. The ballista tower has rather low range and the sniper tower takes a long time to fire. I found that it was fun to try and place towers for maximum efficiency. While ground-based monsters will obviously follow the path, the air-based enemies follow a recognizable, but invisible, path. The more efficient a player’s towers are placed, the more resources they will be able to collect. Every tower kill has a chance to spawn resources after all.
Resources & Upgrades
Every time an enemy dies, they have chance to drop some resources. Most of these resources must be moused over to collect. The two resources that don’t need to be collected are gold and prime. Gold is used to build towers. Prime is used for a lot of tower upgrades in the game. The first four resources that must all be collected by hand are crystals. These are for tower upgrades, but certain towers need a particular crystal color for their upgrade. The crystal collection maximum is initially low, but it can be increased by upgrading the cap with crystals. Boss souls are collected by defeating bosses. They help to automate the collection of crystals as they can buy collector units. I don’t know what shadow crystals do, and I couldn’t find anywhere that told me what it did. There are four elements also that can be used to buy heroes which will attack automatically for the player. Upgrades aren’t the only way that a player can increase their power.
Quests
Quests are essentially in-game achievements. Each quest is attached to a buff that directly effects the game. For example, a quest has the player clicking monsters so many times. Once this action is completed, a player gains more clicking damage. This is a way to keep the player invested and so that they have objectives to work towards. Without these quests, I would have had trouble playing the game so long. Especially since the game has a restart technique. I like being given concrete objectives and side quests, so this is a great feature in my opinion.
Restarts
Instead of dying when the player runs out of lives. The wave counter resets and the player’s money. As mentioned before, all of the player’s resources and towers are persistent between levels. The main point of the game is to try and get as far through the waves as possible. Restarts are not an often used mechanic, or at least one that does not get used correctly. This game uses restarts quite well, as I felt like every wave I was improving.
⚙
Overall:⚙
If someone is looking for a cheap tower defense game to chill with, then I would suggest this game. There is a lot of content for the price and it performs quite well.
🎧
Sound:🎧
Like most tower defense games, the sound is repetitive and is tuned out quite quickly. I would suggest enjoying the gameplay and turning the sound off. Towers shoot quite quickly and they make a sound every time they fire. This is the main reason that the sound becomes repetitive. The music is the best part of the sound. It is quite mysterious and sounds excellent.
📺
Graphics: 📺
The graphics use a cartoony style for its graphics. The flying enemies have some of the best graphics and the best animations. The lines are crisp and the animation looks great. While all the graphics are pretty good, the graphics are a bit inconsistent in quality. The phoenix enemy is high quality while the iron golem is of a noticeably lower quality. The menus are all quite basic in graphical design, but they are all efficient and easy to use. The menus do use too many abbreviations. This makes the menus confusing until a player understands what the abbreviations refer to. There is also a strange green man in the middle of the field who is hammering and building a bridge. He creeps me out and moves up and down when I click him. I don’t know what he is supposed to do.
This product was reviewed with a key provided by the developer for free.