▼ Not recommended
2 hrs
In short
Fire Place is a simulator in which your one and only goal is to start a fire and let it burn. Released on the Autumnal Equinox 2018 (21st September) it celebrates the spirit of this season. At the same time it offers to the open-minded gamer an opportunity to let go all of the ideas of what a game should be or not be and just relax.
PROS
+ 7 Different environments
+ High level of customisation
+ Promise of free updates by indie artists
+ Chill atmosphere if you're open to it
CONS
- Inaccurate controls
- Limited amount of items you can use on screen
- Surprisingly challenging for your hardware
Gameplay
It's all about starting that fire. If you've never done that in real life, you'll find yourself wondering what you are supposed to do, somewhat overwhelmed by the amount of items you can choose from. And also by the fact that you can scale up the balls of paper and wooden logs almost indefinitely.
However given some patience, you'll find out in no time. Throw a few balls of paper into your designated fire place, throw a few matches on them, pile logs up on top all of it. Watch the fire burn. That's it. And of course throw in some more logs when you think the fire might start burning out.
Now you know how it works and want to see how big a fire you could possibly make? Not possible. There's a limited amount of items that can be on screen at the same time. Start crossing that amount and items already on screen/involved in your fire start disappearing. You could only build that huge bonfire by using massive logs.
Also, the highly inaccurate controls stand in the way of what could be a perfect little experience.
You don't only want to build a fire, but build a fire that is somewhat aesthetically pleasing to look at? Forget about it. You have no direct control whatsoever on what direction the wooden logs you want to throw on your fire turn. They simply follow a pattern of turning left and right/ up and down you can't possibly figure out.
Rearranging your fire is also very difficult. When using the tongs, you only have a vague idea which item you're going to pick up next as there's no indication whatsoever (e.g. crosshairs). Using the poker is just as frustrating because you need to turn the camera in order to reach something that isn't straight under your nose.
However, once something strays too much to the side because you poked it too much, you can't reach it anymore, which is also hindered by the fact that you're limited to about 220° movement range in front of the fire. It would have been a lot better, were it possible to walk 360° around the fire.
Presentation
There's a total of 7 different environments (levels, so to speak) you can start your fire at. For starters there's 4 environments the developer Badru says have been reconstructed from his memories: a northwestern forrest setting, a beach, an old brick fireplace, and a stucco fireplace located in a house.
The other three environments have been created by featuring artists Zoe Vartanian, Pol Clarissou and Galen Drew. Each of them has created something using their own specific styles, ranging from a cozy apartment to an arcane wizard hall to something vaguely resembling hell.
All 7 environments come with an own set of background noises and pieces of music created by Michael Bell. According to the developer there are more environments to come from more indie artists.
On the aesthetic side, Fire Place looks well most of the time. Graphics are nice enough with (mostly)high definition textures. Almost every technical aspect is entirely customizable. From sound to how the fire is simulated and rendered. In my experience I had to tweak the settings each time I switched to a different level in order to not only see the fire on a dark screen but also parts of the background.
Performance
Apart from a crash the first 30 seconds after I started the game, I didn't experience any major technical issues. Framedrops only arise once you start putting too many items on screen. The only thing that surprised me was how hot my laptop's fans could get from only simulating a semi-realistic fire.
Summary
If you look over the flaws (inaccurate controls, limited item amount) you're in for a relaxing time. As the developer puts it “It's meant to be a chill place“ or “It's meant to make whatever place it's in more of a chill place“. If you can't look over the obvious flaws, you probably won't enjoy yourself much and will regret paying the full price.
Speaking of which: Is Fire Place worth it's price? Kind of, it's a very niche experience. It's supposed to be a game/simulation and yet it works the best once you forget any intention to completely control what is before you. Paying full price here is more like donating to a promising developer that is truly indie.
Overall, I wouldn't recommend Fire Place to the general public. It's far from perfect to warrant a definitive recomendation. The idea may be nice but the controls are doing the whole experience no good. Were there more comfort functions, one could focus a lot more on the experience only.
This product was reviewed with a key provided by the developer for free.
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