▲ Recommended
8 hrs
EDITED BELOW I'm putting this as recommended, but with caution. This game frustrates me because it gives you so much to do, but the game rushes you way harder than I think it needs to. If you're not rushing B you're not going to make any progress - and I think that's intentional, I'll explain why in a bit.
Pros: You have a lot of cool stuff to do, like evacuate civillians, set up checkpoints and all that good stuff. Great, fantastic, I love it. I like that you can set up FOBs and COPs which, in theory, would be great evacuation sites of the island or to your main hub. I say in theory because this has never worked for me.
Cons: pathing is jank, but we all expect that from EA games, it actually doesn't bother me at all, really. But you know what does?
The pacing. Remember when I said this game wants you to rush? Remember when I said in theory you can set up evac sites? Good luck. I'm not a super computer, so I can't multitask 5 groups, evacuating, refuling, rearming and all the other stuff the game wants me to. Yes, each INDIVIDUAL unit has it's own ammo. Which sounds cool until you're super spread out doing multiple things. This also goes for fuel and health. It is task saturation simulator and if you're a perfectionist god help you.
And don't get me started on Patient Zero. If you want to throw away 4 hours of work, go hunt that down. You can't kill it without committing EVERYTHING. And even then, guess what? You still can't kill it. Like, no joke. I managed to kill it by cheesing it with an Apache it got stuck on after superman jumping onto it (Yes, it does that, no you can't stop it, yes it will kill your unit(s) instantly) but, I got lucky, or so I thought. When you kill it, it goes into some cacoon type thing and regenerates. Well, it was stuck onto the apache, so big brain, I fly it over the ocean because there's no saving that unit. Did it work?
no. Killed my unit and teleported back onto the island. What could have been a cool and almost cinematic moment was ruined by what I'm starting to think is a timesink unkillable boss. So what's the point?
Devs: Slow. It. Down. Let people get used to the mechanics and experiment a bit before stomping their head in. I think it would be really cool if we could focus on an objective for an end game. Cure, Evacuate, kill whatever. you're giving us all these side things to do but what's the point if in the end it's just a battle of attrition what we'll lose? And for the love of god up the population capacity. The map is huge and if you're wanting us to experiment don't funnel us down the LAV path. It needs slowed down if we need to think of supply lines, if you want it fast pace, get rid of ammo and fuel.
It's a really cool concept, but it's not what's on the box. You can TRY to do it your way, but you'll end up like me complaining on the comments.
As of the latest update, I feel the pathfinding has gotten significantly worse, especially for civilian AI. They constantly run off in random directions away from units. At first I was using a drone to guide them to a safe spot to pick them up in a helo and noticed this and thought it may be a fear system, which would be neat, but then they refused to board the helicopter, opting to run right into a horde. I should also mention the helo got stuck in a building and did donuts over the LZ.
I liek this game, I really really do. And I want it to succeed. I wouldn't have re-downloaded if I didn't. There's just so many issues that need addressed before new units or mechanics get introduced.
Pros: You have a lot of cool stuff to do, like evacuate civillians, set up checkpoints and all that good stuff. Great, fantastic, I love it. I like that you can set up FOBs and COPs which, in theory, would be great evacuation sites of the island or to your main hub. I say in theory because this has never worked for me.
Cons: pathing is jank, but we all expect that from EA games, it actually doesn't bother me at all, really. But you know what does?
The pacing. Remember when I said this game wants you to rush? Remember when I said in theory you can set up evac sites? Good luck. I'm not a super computer, so I can't multitask 5 groups, evacuating, refuling, rearming and all the other stuff the game wants me to. Yes, each INDIVIDUAL unit has it's own ammo. Which sounds cool until you're super spread out doing multiple things. This also goes for fuel and health. It is task saturation simulator and if you're a perfectionist god help you.
And don't get me started on Patient Zero. If you want to throw away 4 hours of work, go hunt that down. You can't kill it without committing EVERYTHING. And even then, guess what? You still can't kill it. Like, no joke. I managed to kill it by cheesing it with an Apache it got stuck on after superman jumping onto it (Yes, it does that, no you can't stop it, yes it will kill your unit(s) instantly) but, I got lucky, or so I thought. When you kill it, it goes into some cacoon type thing and regenerates. Well, it was stuck onto the apache, so big brain, I fly it over the ocean because there's no saving that unit. Did it work?
no. Killed my unit and teleported back onto the island. What could have been a cool and almost cinematic moment was ruined by what I'm starting to think is a timesink unkillable boss. So what's the point?
Devs: Slow. It. Down. Let people get used to the mechanics and experiment a bit before stomping their head in. I think it would be really cool if we could focus on an objective for an end game. Cure, Evacuate, kill whatever. you're giving us all these side things to do but what's the point if in the end it's just a battle of attrition what we'll lose? And for the love of god up the population capacity. The map is huge and if you're wanting us to experiment don't funnel us down the LAV path. It needs slowed down if we need to think of supply lines, if you want it fast pace, get rid of ammo and fuel.
It's a really cool concept, but it's not what's on the box. You can TRY to do it your way, but you'll end up like me complaining on the comments.
As of the latest update, I feel the pathfinding has gotten significantly worse, especially for civilian AI. They constantly run off in random directions away from units. At first I was using a drone to guide them to a safe spot to pick them up in a helo and noticed this and thought it may be a fear system, which would be neat, but then they refused to board the helicopter, opting to run right into a horde. I should also mention the helo got stuck in a building and did donuts over the LZ.
I liek this game, I really really do. And I want it to succeed. I wouldn't have re-downloaded if I didn't. There's just so many issues that need addressed before new units or mechanics get introduced.
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