From humble beginnings, in Inclement you set up to build a farm in the harsh wildlands of the north
This is a light strategy/production management game. You begin with a small plot of land, initially only producing grain and selling it in the town.
You can construct buildings that allow storing more grain, hiring more workers or otherwise increase profits. Eventually, you can buy more land and expand to cattle and oil business.
From micromanaging to the grander schemes
Initially, there's some micromanagement: while the grain, wood and stones (and later oil) are always automatically gathered, you at first have to go to town and sell your meagre grain stocks yourself. Later, contracts allow selling more grain (and oil) at once every few months (essentially required for larger quantities), and late-game merchant fleets allow you to ship them yourself, at a better profit.
There's some waiting, as the months and years fly past and you wait for the funds for the next building, upgrade or expansion.
The enjoyable, fitting set of string/piano tracks provide suspense, though there's only a real losing chance (due to bankruptcy) close to the beginning, if you overspend or otherwise expand too much before the revenue can handle it.
Indeed, the very late-game resembles an incremental/clicker game. It becomes rather repetitive: each upgrade requires building materials, so you go to town, buy them, upgrade the item and wait until funds replenish for the next cycle. But I think this is okay: by that time, the most everything has been done and the game is at the end.
Clumsy UI
Part of the difficulty comes from the user interface: the farm is navigated with WASD or arrows, left and right navigating the lands and up and down for the various menus. There's no mouse support nor native gamepad support.
There's relatively lot of options, so it's confusing at first. Most buildings can be upgraded, and the main building lets you go to the town, with an assortment of buildings with special options.
To get you started, there's a quest list that acts as a tutorial, but this becomes obsolete after a while since it keeps suggesting old stuff that's already done. Though after a bit this tutorial element has lived its need anyway.
This all takes a bit of getting used to, but afterwards it works splendidly.
Active developers
On my second playthrough (first to the end), I encountered a bug and couldn't build a second oil tower. This bug was promptly fixed, so thank you devs.
One thing that was confusing was that you can expand the farm by auctioning more land. You "bid" money until you win the auction. However, there's no feedback whether you're soon winning or otherwise making "the other side" sweat by your rises. So this could've used some improvement.
The End
Game begins at 1832 and ends in 1939. As the game goes on, month by month, you experience building up a striving farming community, with yourself as its lord.
Unfortunately, while the upgrades emergently simulate progress, the age and the technology could've been more integral part of the game. There's no events associated with certain years, unless the fluctuating prices are considered. This feels like a missed opportunity: especially various wars (like WW1) surely affected farming communities in meaningful ways.
I played it through thrice. There's a different ending associated with how far you made it before 1939. My first game (or maybe two or three) was a quick bankruptcy, when I overspent and hired too many workers. The second game I did well, but only in the third and last game I got the main building fully upgraded before 1939 and got the millionaire ending. Both full games lasted about about 3 hours.
All achievements work and can be gained in a single playthrough. Also, if you're mostly interested in them, you'll be pleased to know that for them there's no rush nor time limit as you can continue after 1939. The end date only triggers the ending.
Inclement is a fine, albeit simplistic, management game at a very affordable price (it's surprising it wasn't €5 at base). I recommend it, as long as you think you can work around the retroisque graphics and UI.
~Twistorian Curator~