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MR FARMBOY

MR FARMBOY

by mrdboy

Price $5.72
Avg Players 65
Released Mar 5, 2026
2DAgricultureAutomationCasual
Short (under 2h)

Media

Video
Screenshot
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About this game

What players are saying

▼ Not recommended 5 hrs
A game held back by ambition, possibly burnout, and perhaps even a core inability to fully execute critical mechanics in a genre like this.

The game is tile based. You literally edit ground tiles to either grass, sand, paths, or functional tiles like farm plots or animal plots. Workers work designated plots. Ranchers need access to animal tiles and Gathers/ Farmers need access to farm/ plot tiles. Plots need to touch roads and all roads must connect in a supply chain. Simple stuff. I LOVE that planting a crop on a farm tile designates that tile for that crop. Where you're penalized for replanting crops yourself as it costs coins to plant anything other than wheat, workers replant for free! Great system. You're buying the first harvest, and the next pay for themselves unless you plant other crops or redesign your farm.

And there is the problem. Design. Want a pretty farm? You do it all by hand, one tile at a time and it's locked to character movement direction including collision. Want to move a house back 1 tile? Pick it up, and oh wait... You're moving a ghost of the building bit the original and hitbox is still there so you can't walk forward 1 tile. Move it somewhere else then pick it up again and move it where needed. Want to place a fence? Select it in your decorations and use your mouse... Oh just kidding. You have to press R to rotate the direction around your character, then place it. Want to remove it? No worries just select it and use your mou- Oh right. Select any decoration (ideally not fence), face it with your character and hold R. For each and every fence.

This is a farming simulator game where mouse control is required to pickup and place buildings and interact with buildings, but there is no design mode. There is no box selection, placing and deleting. No easy way to design or more importantly redesign your base unless you go one tile at a time. and it's all based on the physical location of your character. AND dont you DARE CONSIDER DOING ANYTHING ON THE LEFT SIDE OF THE MAP. The menu covers up everything on the left. It doesn't swap sides of the screen, you can't move it or change opacity levels.

Can you farm? Yes. Can you create a farm? Yes. Can you modify your farm? Barely.

I can not in any way recommend this game even if the core loop is actually fairly enjoyable. Half of a farming sim is designing your farm, ant this seems like an afterthought and the developer said he's done and burnt out. The mouse could be used for all design and removal aspects but here we have a hold R to remove the decoration you are quite literally running your character into.

[Edit: It seems the developer *may* be looking into a change to the place/ remove system, but until then my review will decidedly be not recommended]
70 found helpful Steam ↗
▼ Not recommended 1 hrs
I joined the discord to ask for help on why I wasn't getting eggs from my chickens (you need animal tiles FYI) and all I got was a sarcastic answer from the dev as if I should have known everything to begin with and then his excuse was that he only got 2 hours of sleep since the latest release. This is not how I think I should have been treated or anyone else who has questions about the game. And expecting us to read his mind on the type of development he wants for his game is crazy. He even admitted it needs to be polished but then when I tried to tell him what was confusing me and might confuse others, that's when he gave the lack of sleep excuse.

I'm not saying this game is bad AT ALL, I do actually like it now that someone else in the server assisted me without the attitude. With that being said, I will not tell other's to play this if the dev is acting like an entitled bully.
57 found helpful Steam ↗
▼ Not recommended 5 hrs
I have to agree with alot of people, the game really doesn't have a lot of depth and after 3h or so, the loop is just:
- unlock new crop
- gather an ungodly amount of this resource and others to unlock the next
- repeat

I am not sure if the developer intended to let us play for long enough to not be able to refund it anymore and i guess it's fine for the games price, but i really would have hoped for a more interesting game
43 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

V1.0.9 - Player House & Inventory & More Reworks

16 days ago
If you haven't already please leave me a Steam review, it really helps me a lot!V1.0.9, more updates will follow!Player House(Goodbye Horse Stable)Press M next to it, and move it if needed!Horse Stable has been replaced with Player House.(Developer Note: Previously consumed fruits are returned to your Inventory.)Added Mini Skill Tree, which lets you unlock the Horse and Tools Upgrades.Toggle between the different upgrades.Added Character Stats & Inventory.Window displaying your Farm Stats,Window Displaying your Inventory,Press B to Open.Unique Buildings Rework(Blacksmith, Inn and Temple)Added Mini Skill Tree, which lets you unlock and activate buffs.Toggle between the Buffs up to 6.Active Buffs has an Upkeep attached to them.Workers ReworksWork Capacity is no longer RNG.(Developer Note: Instead of a Farmer choosing to plant between 4 to 8, it's always 6.)Gatherer ReworkWorking behavior changed from House > Plot > Warehouse > House to House > (Plot ⟳ Warehouse).This change will make it in line with the Farmers.Carrier ReworkWorking behavior changed from House > Warehouse > Market > House to House > (Warehouse ⟳ Market).Ranchers ReworkWorking behavior changed from House > Warehouse > Coop/Barn/Animals > House to House > (Warehouse ⟳ Coop/Barn/Animals).Foresters & Miners ReworkWorking behavior changed from House > Forester/Mine Nodes> Warehouse > House to House > (Forester/Mine Nodes ⟳ Warehouse).Weighted System for Forester/Miner/Carrier/Rancher Feeder(Developer Note: if you have 3 coops next to each other all with Wheat, your Rancher will weigh and see which one should they feed, so they all get feed at the same time in most cases.)Animals Feeding ReworksChanged it so all animals only require 1 food per day.Tooltips rework & ImprovementsAdvancement tooltips now display statsUpgrade tooltips now display statsAdded Capacity Stat so you can see how much a worker can work in AdvancementsRemade the New Game Screen.Fixed an issue where Shift didn't work with Coops and Barn...

V1.0.9 - Public Beta

19 days ago
If you haven't already please leave me a Steam review, it really helps me a lot!Reminder that Beta Builds are not final!⚠️⚠️⚠️!!!IMPORTANT READ!!!⚠️⚠️⚠️It is recommended that you make a new savefile If you choose to join Public Beta, but if you join with an existing savefile, do not try to use that savefile on the Stable version, it may get corrupted.Backup your savefiles, by going to %appdata%/Godot/app_userdata/MR FARMBOY/game_dataPublic Beta can be accessed by going to your Library → right-click the game → Properties → Betas → Public Beta.V1.0.9 - Public BetaAdded Character Stats & Inventory.Window displaying your Farm Stats,Window Displaying your Inventory,Press B to Open.Unique Buildings Rework(Blacksmith, Inn and Temple)Added Mini Skill Tree, which lets you unlock and activate buffs.Toggle between the Buffs up to 6.Active Buffs has an Upkeep attached to them.Player House(Goodbye Horse Stable)Horse Stable has been replaced with Player House.(Developer Note: Previously consumed fruits are returned to your Inventory.)Added Mini Skill Tree, which lets you unlock the Horse and Tools Upgrades.Toggle between the different upgrades.Workers ReworksWork Capacity is no longer RNG.(Developer Note: Instead of a Farmer choosing to plant between 4 to 8, it's always 6.)Gatherer ReworkWorking behavior changed from House > Plot > Warehouse > House to House > (Plot ⟳ Warehouse).This change will make it in line with the Farmers.Carrier ReworkWorking behavior changed from House > Warehouse > Market > House to House > (Warehouse ⟳ Market).Ranchers ReworkWorking behavior changed from House > Warehouse > Coop/Barn/Animals > House to House > (Warehouse ⟳ Coop/Barn/Animals).Foresters & Miners ReworkWorking behavior changed from House > Forester/Mine Nodes> Warehouse > House to House > (Forester/Mine Nodes ⟳ Warehouse).Weighted System for Forester/Miner/Carrier/Rancher Feeder(Developer Note: if you have 3 coops next to each other all with Wheat, your Rancher will weigh and see which one...

v1.0.8 - Hotfix 1

34 days ago
v1.0.8 - Hotfix 1Fixed an issue with auto translations where they wouldn't trigger properly on certain Computers, defaulting to English.. Fixed an issue with Villagers where if you cut off the main roads to the bridges, they would get stuck, unable to reach your Markets. Added more missing localizations, to UI, etc.

Posts come from Steam's official announcements feed.

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