▼ Not recommended
5 hrs
A game held back by ambition, possibly burnout, and perhaps even a core inability to fully execute critical mechanics in a genre like this.
The game is tile based. You literally edit ground tiles to either grass, sand, paths, or functional tiles like farm plots or animal plots. Workers work designated plots. Ranchers need access to animal tiles and Gathers/ Farmers need access to farm/ plot tiles. Plots need to touch roads and all roads must connect in a supply chain. Simple stuff. I LOVE that planting a crop on a farm tile designates that tile for that crop. Where you're penalized for replanting crops yourself as it costs coins to plant anything other than wheat, workers replant for free! Great system. You're buying the first harvest, and the next pay for themselves unless you plant other crops or redesign your farm.
And there is the problem. Design. Want a pretty farm? You do it all by hand, one tile at a time and it's locked to character movement direction including collision. Want to move a house back 1 tile? Pick it up, and oh wait... You're moving a ghost of the building bit the original and hitbox is still there so you can't walk forward 1 tile. Move it somewhere else then pick it up again and move it where needed. Want to place a fence? Select it in your decorations and use your mouse... Oh just kidding. You have to press R to rotate the direction around your character, then place it. Want to remove it? No worries just select it and use your mou- Oh right. Select any decoration (ideally not fence), face it with your character and hold R. For each and every fence.
This is a farming simulator game where mouse control is required to pickup and place buildings and interact with buildings, but there is no design mode. There is no box selection, placing and deleting. No easy way to design or more importantly redesign your base unless you go one tile at a time. and it's all based on the physical location of your character. AND dont you DARE CONSIDER DOING ANYTHING ON THE LEFT SIDE OF THE MAP. The menu covers up everything on the left. It doesn't swap sides of the screen, you can't move it or change opacity levels.
Can you farm? Yes. Can you create a farm? Yes. Can you modify your farm? Barely.
I can not in any way recommend this game even if the core loop is actually fairly enjoyable. Half of a farming sim is designing your farm, ant this seems like an afterthought and the developer said he's done and burnt out. The mouse could be used for all design and removal aspects but here we have a hold R to remove the decoration you are quite literally running your character into.
[Edit: It seems the developer *may* be looking into a change to the place/ remove system, but until then my review will decidedly be not recommended]
The game is tile based. You literally edit ground tiles to either grass, sand, paths, or functional tiles like farm plots or animal plots. Workers work designated plots. Ranchers need access to animal tiles and Gathers/ Farmers need access to farm/ plot tiles. Plots need to touch roads and all roads must connect in a supply chain. Simple stuff. I LOVE that planting a crop on a farm tile designates that tile for that crop. Where you're penalized for replanting crops yourself as it costs coins to plant anything other than wheat, workers replant for free! Great system. You're buying the first harvest, and the next pay for themselves unless you plant other crops or redesign your farm.
And there is the problem. Design. Want a pretty farm? You do it all by hand, one tile at a time and it's locked to character movement direction including collision. Want to move a house back 1 tile? Pick it up, and oh wait... You're moving a ghost of the building bit the original and hitbox is still there so you can't walk forward 1 tile. Move it somewhere else then pick it up again and move it where needed. Want to place a fence? Select it in your decorations and use your mouse... Oh just kidding. You have to press R to rotate the direction around your character, then place it. Want to remove it? No worries just select it and use your mou- Oh right. Select any decoration (ideally not fence), face it with your character and hold R. For each and every fence.
This is a farming simulator game where mouse control is required to pickup and place buildings and interact with buildings, but there is no design mode. There is no box selection, placing and deleting. No easy way to design or more importantly redesign your base unless you go one tile at a time. and it's all based on the physical location of your character. AND dont you DARE CONSIDER DOING ANYTHING ON THE LEFT SIDE OF THE MAP. The menu covers up everything on the left. It doesn't swap sides of the screen, you can't move it or change opacity levels.
Can you farm? Yes. Can you create a farm? Yes. Can you modify your farm? Barely.
I can not in any way recommend this game even if the core loop is actually fairly enjoyable. Half of a farming sim is designing your farm, ant this seems like an afterthought and the developer said he's done and burnt out. The mouse could be used for all design and removal aspects but here we have a hold R to remove the decoration you are quite literally running your character into.
[Edit: It seems the developer *may* be looking into a change to the place/ remove system, but until then my review will decidedly be not recommended]
70 found helpful
Steam ↗