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MR FARMBOY

MR FARMBOY

by mrdboy

★ 86%
Price $5.72
Avg Players 14
Reviews 532
Released Mar 5, 2026
2DAgricultureAutomationCasual

Media

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MR FARMBOY is a tile-based farming sim where you manually designate plots for crops and animals, then assign workers and ranchers to automate production. The core loop revolves around unlocking new crops and gathering resources to progress, though players report the gameplay loop becomes repetitive after a few hours and the game's tutorial leaves critical mechanics unexplained.

About this game

Players, last 67 days

Peak 41 · Low 5

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 5 hrs
A game held back by ambition, possibly burnout, and perhaps even a core inability to fully execute critical mechanics in a genre like this.

The game is tile based. You literally edit ground tiles to either grass, sand, paths, or functional tiles like farm plots or animal plots. Workers work designated plots. Ranchers need access to animal tiles and Gathers/ Farmers need access to farm/ plot tiles. Plots need to touch roads and all roads must connect in a supply chain. Simple stuff. I LOVE that planting a crop on a farm tile designates that tile for that crop. Where you're penalized for replanting crops yourself as it costs coins to plant anything other than wheat, workers replant for free! Great system. You're buying the first harvest, and the next pay for themselves unless you plant other crops or redesign your farm.

And there is the problem. Design. Want a pretty farm? You do it all by hand, one tile at a time and it's locked to character movement direction including collision. Want to move a house back 1 tile? Pick it up, and oh wait... You're moving a ghost of the building bit the original and hitbox is still there so you can't walk forward 1 tile. Move it somewhere else then pick it up again and move it where needed. Want to place a fence? Select it in your decorations and use your mouse... Oh just kidding. You have to press R to rotate the direction around your character, then place it. Want to remove it? No worries just select it and use your mou- Oh right. Select any decoration (ideally not fence), face it with your character and hold R. For each and every fence.

This is a farming simulator game where mouse control is required to pickup and place buildings and interact with buildings, but there is no design mode. There is no box selection, placing and deleting. No easy way to design or more importantly redesign your base unless you go one tile at a time. and it's all based on the physical location of your character. AND dont you DARE CONSIDER DOING ANYTHING ON THE LEFT SIDE OF THE MAP. The menu covers up everything on the left. It doesn't swap sides of the screen, you can't move it or change opacity levels.

Can you farm? Yes. Can you create a farm? Yes. Can you modify your farm? Barely.

I can not in any way recommend this game even if the core loop is actually fairly enjoyable. Half of a farming sim is designing your farm, ant this seems like an afterthought and the developer said he's done and burnt out. The mouse could be used for all design and removal aspects but here we have a hold R to remove the decoration you are quite literally running your character into.

[Edit: It seems the developer *may* be looking into a change to the place/ remove system, but until then my review will decidedly be not recommended]
71 found helpful Steam ↗
▼ Not recommended 1 hrs
I joined the discord to ask for help on why I wasn't getting eggs from my chickens (you need animal tiles FYI) and all I got was a sarcastic answer from the dev as if I should have known everything to begin with and then his excuse was that he only got 2 hours of sleep since the latest release. This is not how I think I should have been treated or anyone else who has questions about the game. And expecting us to read his mind on the type of development he wants for his game is crazy. He even admitted it needs to be polished but then when I tried to tell him what was confusing me and might confuse others, that's when he gave the lack of sleep excuse.

I'm not saying this game is bad AT ALL, I do actually like it now that someone else in the server assisted me without the attitude. With that being said, I will not tell other's to play this if the dev is acting like an entitled bully.
57 found helpful Steam ↗
▼ Not recommended 5 hrs
A small game with good bones, but all fat, and no meat.

While the core loop of the "automation" gameplay is interesting, it quickly tires out and has no real upgrades to strive for. In addition, it is /slow/ for an automation sim. I call it "automation" and not "farming" because that is what it's wanting you to do - turn it into an idle game. However, whenever you are asked to use your character, there are no upgrades for you. So you feel just as sluggish as you did from minute one.

I can't recommend this game, at this time.
47 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

An Event About Incrementals! + MR MAGEBOY DEMO!

16 days ago
I am proud to take part in the new Steam Festival - An Event About Incrementals - with a 20% discount!Check out a whole ton of cool games on the festival page: https://store.steampowered.com/curator/46266096-An-Event-About-Incrementals/sale/aneventaboutincrementalsAnd check out the festival website: https://aneventaboutincrementals.com/ MR MAGEBOY DEMO IS ALSO LIVE! CONSIDER WISHLISTING AND LEAVING A REVIEW!

Update 1.1.1 + MR MAGEBOY + More

36 days ago
If you haven't already please leave me a Steam review, it really helps me a lot!Also please submit your feedback - google formsV1.1.1 - More updates will follow!Added Clouds! Finally!On by default, can be disabled in Settings > Game, if performance issues.(Developer Note: While working on MR MAGEBOY, I’ve been bringing some of the new tech and features I develop back into MR FARMBOY)Requirements for the 1M Gold/Animal Drops Achivements have been lowered to 250K.(Developer Note: After gathering a lot of community feedback, I’ve decided to lower these requirements. I understand this may be frustrating for players who have already put a lot of time into reaching the original goals, and I really appreciate the effort you’ve put in. I’ll keep this feedback in mind when balancing similar achievements in the future.)Added a Feedback Button, so you can submit feedback directly from the game.Fixed an issue with Game Mode settings not loading properly, also the upkeep is now hidden in Cozy Mode.Improved VRAM optimization.Added a Universal Mono Font as a fallback for operating systems that are missing certain fonts.Controller polish continues:Navigating Advancements should feel better now.You can now use LT/RT to switch tabs.Various tweaks and minor bug fixes. What’s Next for MR FARMBOY?I’ll continue listening to your feedback and making improvements to MR FARMBOY.Let’s keep making the best version of MR FARMBOY we can together! Developer Questions for the CommunityI’d also love to hear your thoughts on a few things:How do you feel about Silver Crops? Do you like how they currently work, or is there anything you would change?I’m considering making a Desktop Game Mode so MR FARMBOY could take part in next year’s Steam Desktop Companion Fest. Do you think the game would work well as a desktop companion? Is that something you’d be interested in?Is there anything currently in MR FARMBOY that you think needs more attention or improvement?Nintendo Switch UpdateWork continues, optimi...

Update 1.1.0 - Hotfix 3

97 days ago
If you haven't already please leave me a Steam review, it really helps me a lot!Update 1.1.0 - Hotfix 3, more will follow!Added the ability to upgrade Farm Tiles directly to Enhanced Farm Tiles.You can now look behind buildings.Added "Any Crop" priority to Houses.Crafting Menu will automatically switch to right if your can't see your character on the left.Unlocking Player Active Advancements automatically toggle In the Player House.Changed the order of items in Inventory.Added the name of the resource you are harvesting to the target tooltip.UI Adjustments.Fixed an issue with camera zoom.Fixed an issue where upgrading a building doesn't immediately refresh its displayed storage capacity.Made it so the inventory scroll position resets when you open a new building.Fixed an issue with ESC not closing menus properly.Fixed an issue with closing crafting menu on the controller.Fixed an issue where the Envoy's wouldn't arrive to their outpost properly if the road wasn't connected.

Posts come from Steam's official announcements feed.

Looking for something to play next? See the best idle games on Steam, ranked by real player counts.

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